"옵션 메뉴에 다음 수정 사항을 반영해주시기 바랍니다.
1. 추천 게임에 ""젖어버린 그녀"" 추가 2. 옵션 메뉴에 Voice On/Off 기능 추가 (※신음소리 보이스로 인해 공공장소에서 진행하기 힘든 문제를 해소하기 위한 목적) "
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if (soundLimit < _touchSoundCount++)
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if (soundLimit < _touchSoundCount++)
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{
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{
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SoundInfo.Ins.Play_OneShot(targetList[UnityEngine.Random.Range(0, targetList.Count)]);
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SoundInfo.Ins.Play_OneShot(targetList[UnityEngine.Random.Range(0, targetList.Count)]);
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Sequence loveSequence = DOTween.Sequence();
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Sequence loveSequence = DOTween.Sequence();
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loveSequence.Append(_loveEffectImage.DOFade(0.3f, 0.15f))
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loveSequence.Append(_loveEffectImage.DOFade(0.3f, 0.15f))
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.Append(_loveEffectImage.DOFade(0.1f, 0.1f))
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.Append(_loveEffectImage.DOFade(0.1f, 0.1f))
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Load Diff
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{
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{
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case eOption.Sound: m_SaveData.bSound = !m_SaveData.bSound; break;
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case eOption.Sound: m_SaveData.bSound = !m_SaveData.bSound; break;
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case eOption.Bgm: m_SaveData.bBgm = !m_SaveData.bBgm; break;
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case eOption.Bgm: m_SaveData.bBgm = !m_SaveData.bBgm; break;
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case eOption.Voice: m_SaveData.bVoice = !m_SaveData.bVoice; break;
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}
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}
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Save();
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Save();
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}
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}
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{
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{
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case eOption.Sound: return m_SaveData.bSound;
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case eOption.Sound: return m_SaveData.bSound;
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case eOption.Bgm: return m_SaveData.bBgm;
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case eOption.Bgm: return m_SaveData.bBgm;
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case eOption.Voice: return m_SaveData.bVoice;
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}
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}
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return false;
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return false;
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}
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}
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public class SaveData
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public class SaveData
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{
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{
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public bool bSound, bBgm;
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public bool bSound, bBgm, bVoice;
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|
|
||||||
ProtectedInt32 _LastDoY; public int LastDoY { get { return _LastDoY; } set { _LastDoY = value; _LastDoY.Obfuscate(); } }
|
ProtectedInt32 _LastDoY; public int LastDoY { get { return _LastDoY; } set { _LastDoY = value; _LastDoY.Obfuscate(); } }
|
||||||
ProtectedInt32 _WeekOfYear; public int WeekOfYear { get { return _WeekOfYear; } set { _WeekOfYear = value; _WeekOfYear.Obfuscate(); } }
|
ProtectedInt32 _WeekOfYear; public int WeekOfYear { get { return _WeekOfYear; } set { _WeekOfYear = value; _WeekOfYear.Obfuscate(); } }
|
||||||
|
|
@ -500,6 +502,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
||||||
{
|
{
|
||||||
bSound = true;
|
bSound = true;
|
||||||
bBgm = true;
|
bBgm = true;
|
||||||
|
bVoice = true;
|
||||||
|
|
||||||
LastDoY = 0;
|
LastDoY = 0;
|
||||||
WeekOfYear = 0;
|
WeekOfYear = 0;
|
||||||
|
|
|
||||||
|
|
@ -58,8 +58,26 @@ public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
|
||||||
|
|
||||||
public void Play_OneShot(eSound _sound, float vol = 1f)
|
public void Play_OneShot(eSound _sound, float vol = 1f)
|
||||||
{
|
{
|
||||||
if (SaveMgr.Ins.Get_Option(eOption.Sound))
|
switch (_sound)
|
||||||
Play_OneShot(dic_clip[_sound], vol);
|
{
|
||||||
|
case eSound.s020_Noraml_Hit:
|
||||||
|
case eSound.s021_Noraml_Hit:
|
||||||
|
case eSound.s022_Noraml_Hit:
|
||||||
|
case eSound.s023_Noraml_Hit:
|
||||||
|
case eSound.s024_Noraml_Hit:
|
||||||
|
case eSound.s025_Noraml_Hit:
|
||||||
|
case eSound.s026_Impact_Hit:
|
||||||
|
case eSound.s027_Impact_Hit:
|
||||||
|
case eSound.s028_Impact_Hit:
|
||||||
|
case eSound.s029_Impact_Hit:
|
||||||
|
if (SaveMgr.Ins.Get_Option(eOption.Voice))
|
||||||
|
Play_OneShot(dic_clip[_sound], vol);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
if (SaveMgr.Ins.Get_Option(eOption.Sound))
|
||||||
|
Play_OneShot(dic_clip[_sound], vol);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
AudioSource Play_OneShot(AudioClip _clip, float vol = 1f, bool _loop = false)
|
AudioSource Play_OneShot(AudioClip _clip, float vol = 1f, bool _loop = false)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1,17 +1,18 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public enum eOption { Sound, Bgm }
|
public enum eOption { Sound, Bgm, Voice }
|
||||||
public enum eMoney { AlbumOpen, Chat, Gacha, Lucky, MiniGameHP, ItemBomb, ItemUmbrella, ItemDildo }
|
public enum eMoney { AlbumOpen, Chat, Gacha, Lucky, MiniGameHP, ItemBomb, ItemUmbrella, ItemDildo }
|
||||||
|
|
||||||
public class OptionUI : MonoBehaviour
|
public class OptionUI : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] GameObject[] onoff_sound, onoff_bgm;
|
[SerializeField] GameObject[] onoff_sound, onoff_bgm, onoff_voice;
|
||||||
|
|
||||||
public void Set()
|
public void Set()
|
||||||
{
|
{
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
DSUtil.InActivateGameObjects(onoff_sound, SaveMgr.Ins.Get_Option(eOption.Sound) ? 0 : 1);
|
DSUtil.InActivateGameObjects(onoff_sound, SaveMgr.Ins.Get_Option(eOption.Sound) ? 0 : 1);
|
||||||
DSUtil.InActivateGameObjects(onoff_bgm, SaveMgr.Ins.Get_Option(eOption.Bgm) ? 0 : 1);
|
DSUtil.InActivateGameObjects(onoff_bgm, SaveMgr.Ins.Get_Option(eOption.Bgm) ? 0 : 1);
|
||||||
|
DSUtil.InActivateGameObjects(onoff_voice, SaveMgr.Ins.Get_Option(eOption.Voice) ? 0 : 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClick_Toggle(int index)
|
public void OnClick_Toggle(int index)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue