세이브 데이터 수정
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpriteAnimTest : MonoBehaviour
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{
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public Sprite[] sprites_walk, sprites_run, sprites_attack, sprites_skill, sprites_hit, sprites_die;
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public SpriteRenderer[] spriteRenderers;
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public float delay = 0.1f;
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IEnumerator Start()
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{
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List<int> list_index = new List<int> { 0, 0, 0, 0, 0, 0 };
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List<Sprite[]> list_sprite = new List<Sprite[]>
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{
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sprites_walk, sprites_run, sprites_attack, sprites_skill, sprites_hit, sprites_die
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};
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while (true)
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{
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for (int i = 0; i < spriteRenderers.Length; i++)
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{
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spriteRenderers[i].sprite = list_sprite[i][list_index[i]++];
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if (list_index[i] >= list_sprite[i].Length)
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list_index[i] = 0;
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}
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yield return new WaitForSeconds(delay);
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}
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}
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}
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m_Sprite: {fileID: 7963724030793742399, guid: 3ea332f6668dc3e4fae8cb8e4df29a72, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 2.3904579, y: 2.95}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!4 &1808583017
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Transform:
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||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1808583015}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -2.08, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
|
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 961739753}
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- {fileID: 58496895}
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||||
- {fileID: 999890168}
|
||||
- {fileID: 1808583017}
|
||||
- {fileID: 929578476}
|
||||
- {fileID: 940579243}
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||||
- {fileID: 866940215}
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||||
|
|
@ -1,6 +1,6 @@
|
|||
fileFormatVersion: 2
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guid: 353371054d9bce34893c10680cdf5859
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TextScriptImporter:
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guid: 96d0d5b239e07514b94eca81317fabeb
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DefaultImporter:
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externalObjects: {}
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userData:
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||||
assetBundleName:
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||||
|
|
@ -233,9 +233,9 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
public void Open_Album(albumtabledata data)
|
||||
{
|
||||
if (!m_SaveData.dic_ablumopen.ContainsKey(data.n_GirlID))
|
||||
m_SaveData.dic_ablumopen.Add(data.n_GirlID, new List<int>());
|
||||
if (!m_SaveData.dic_ablumopen[data.n_GirlID].Contains(data.n_Index))
|
||||
m_SaveData.dic_ablumopen[data.n_GirlID].Add(data.n_Index);
|
||||
m_SaveData.dic_ablumopen.Add(data.n_GirlID, new List<AlbumSaveData>());
|
||||
if (m_SaveData.dic_ablumopen[data.n_GirlID].Find(f => f.ID == data.n_Index) == null)
|
||||
m_SaveData.dic_ablumopen[data.n_GirlID].Add(new AlbumSaveData { ID = data.n_Index });
|
||||
}
|
||||
public int Get_SelectGirlID() { return m_SaveData.SelectGirlID; }
|
||||
public void Set_SelectGirlID(int id)
|
||||
|
|
@ -259,7 +259,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
public bool IsOpenAlbum(albumtabledata data)
|
||||
{
|
||||
return m_SaveData.dic_ablumopen.ContainsKey(data.n_GirlID) &&
|
||||
m_SaveData.dic_ablumopen[data.n_GirlID].Contains(data.n_Index);
|
||||
m_SaveData.dic_ablumopen[data.n_GirlID].Find(f => f.ID == data.n_Index) != null;
|
||||
}
|
||||
public int Get_ImageCount(int girlid)
|
||||
{
|
||||
|
|
@ -438,7 +438,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
ProtectedBool _BuyShopDisableOne1; public bool BuyShopDisableOne1 { get { return _BuyShopDisableOne1; } set { _BuyShopDisableOne1 = value; _BuyShopDisableOne1.Obfuscate(); } }
|
||||
ProtectedBool _BuyShopDisableOne2; public bool BuyShopDisableOne2 { get { return _BuyShopDisableOne2; } set { _BuyShopDisableOne2 = value; _BuyShopDisableOne2.Obfuscate(); } }
|
||||
|
||||
public Dictionary<int, List<int>> dic_ablumopen = new Dictionary<int, List<int>>();
|
||||
public Dictionary<int, List<AlbumSaveData>> dic_ablumopen = new Dictionary<int, List<AlbumSaveData>>();
|
||||
public List<ShopADSaveData> list_ShopLimit = new List<ShopADSaveData>();
|
||||
public List<ChatSaveData> list_ChatSaveData = new List<ChatSaveData>();
|
||||
}
|
||||
|
|
@ -448,6 +448,10 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
public string ShopID;
|
||||
ProtectedInt32 _Count; public int Count { get { return _Count; } set { _Count = value; _Count.Obfuscate(); } }
|
||||
}
|
||||
public class AlbumSaveData
|
||||
{
|
||||
ProtectedInt32 _id; public int ID { get { return _id; } set { _id = value; _id.Obfuscate(); } }
|
||||
}
|
||||
|
||||
public class ChatSaveData
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue