From 3e77c663f92a5dfbd846e334eb473a816a079d3f Mon Sep 17 00:00:00 2001 From: Ino Date: Fri, 19 Dec 2025 12:46:21 +0900 Subject: [PATCH] =?UTF-8?q?"=EC=9D=B8=EA=B2=8C=EC=9E=84=20=EC=A7=84?= =?UTF-8?q?=ED=96=89=20=EC=A4=91=20=ED=8F=AC=EA=B8=B0=20=EB=B2=84=ED=8A=BC?= =?UTF-8?q?=EC=9D=84=20=EB=88=84=EB=A5=B4=EB=A9=B4=20=EC=95=84=EB=AC=B4?= =?UTF-8?q?=EB=9F=B0=20=EC=A0=95=EB=B3=B4=EA=B3=A0=20=EC=97=86=EC=9D=B4=20?= =?UTF-8?q?=EB=A1=9C=EB=B9=84=EB=A1=9C=20=EB=B3=B5=EA=B7=80=ED=95=98?= =?UTF-8?q?=EB=8A=94=EB=8D=B0,=20=EA=B2=8C=EC=9E=84=20=EA=B2=B0=EA=B3=BC?= =?UTF-8?q?=20=ED=99=94=EB=A9=B4=EC=9D=B4=20=EB=82=98=EC=98=A4=EA=B3=A0=20?= =?UTF-8?q?=EA=B2=B0=EA=B3=BC=20=ED=99=94=EB=A9=B4=EC=9D=84=20=ED=86=B5?= =?UTF-8?q?=ED=95=B4=EC=84=9C=20=EC=A2=85=EB=A3=8C=EB=90=98=EB=8F=84?= =?UTF-8?q?=EB=A1=9D=20=EB=B3=80=EA=B2=BD=20=EB=B0=94=EB=9E=8D=EB=8B=88?= =?UTF-8?q?=EB=8B=A4.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 추가로 결과 화면의 타이틀에 ""럭키 보너스 결과""를 ""게임 결과""로 변경 바랍니다." --- .../Prefabs/HorseRush/HorseRushCanvas.prefab | 2 +- .../HorseRush/Script/HorseRushPanel.cs | 20 +++++++++---------- 2 files changed, 10 insertions(+), 12 deletions(-) diff --git a/Assets/Resources/Prefabs/HorseRush/HorseRushCanvas.prefab b/Assets/Resources/Prefabs/HorseRush/HorseRushCanvas.prefab index 0258857..bb05d2b 100644 --- a/Assets/Resources/Prefabs/HorseRush/HorseRushCanvas.prefab +++ b/Assets/Resources/Prefabs/HorseRush/HorseRushCanvas.prefab @@ -1576,7 +1576,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: "\uB7ED\uD0A4 \uBCF4\uB108\uC2A4 \uACB0\uACFC" + m_text: "\uAC8C\uC784 \uACB0\uACFC" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 3055b5c28f94e6c4ea6b9a379bb315a5, type: 2} m_sharedMaterial: {fileID: -3574565475228871172, guid: 3055b5c28f94e6c4ea6b9a379bb315a5, type: 2} diff --git a/Assets/Resources/Prefabs/HorseRush/Script/HorseRushPanel.cs b/Assets/Resources/Prefabs/HorseRush/Script/HorseRushPanel.cs index e962962..db4f1cb 100644 --- a/Assets/Resources/Prefabs/HorseRush/Script/HorseRushPanel.cs +++ b/Assets/Resources/Prefabs/HorseRush/Script/HorseRushPanel.cs @@ -178,13 +178,7 @@ public class HorseRushPanel : AddrHandleBase if (_rushTime <= 0 || _limitTime <= 0) { - _isGameStart = false; - _isGameOver = true; - _horseRushManager.GameOver( - _isFree, _score, _normalDoubleScoreCount, _maxcombo, _maxFeverStreak, _missionSuccessPhotoID, - OnClick_GameLeave); - - //gameObject.SetActive(false); + OnClick_GameLeave(); } _timer.value = _limitTime / DEFAULT_LIMIT_TIME; @@ -436,10 +430,7 @@ public class HorseRushPanel : AddrHandleBase if (lastBubbleCard.IsSkullStone) { - _isGameStart = false; - _isGameOver = true; - _horseRushManager.GameOver(_isFree, _score, _normalDoubleScoreCount, _maxcombo, _maxFeverStreak, - _missionSuccessPhotoID, OnClick_GameLeave); + OnClick_GameLeave(); } else { @@ -656,6 +647,13 @@ public class HorseRushPanel : AddrHandleBase } public void OnClick_GameLeave() + { + _isGameStart = false; + _isGameOver = true; + _horseRushManager.GameOver( + _isFree, _score, _normalDoubleScoreCount, _maxcombo, _maxFeverStreak, _missionSuccessPhotoID, Close); + } + void Close() { gameObject.SetActive(false); DSUtil.InActivateGameObjects(gos_sexy);