From 4ec263d60bc433dc20f2869bafcba326757985fe Mon Sep 17 00:00:00 2001 From: Ino Date: Fri, 9 Jan 2026 14:33:24 +0900 Subject: [PATCH] =?UTF-8?q?"=EA=B2=8C=EC=9E=84=20=EC=8B=9C=EC=9E=91=20?= =?UTF-8?q?=ED=9B=84=20=EB=BD=91=EA=B8=B0=20=EB=A9=94=EB=89=B4=EB=A1=9C=20?= =?UTF-8?q?=EB=93=A4=EC=96=B4=EA=B0=80=EB=A9=B4=20=EC=9D=B4=EB=AF=B8?= =?UTF-8?q?=EC=A7=80=EA=B0=80=20=EA=B0=91=EC=9E=90=EA=B8=B0=20=ED=99=95=20?= =?UTF-8?q?=EB=B0=94=EB=80=8C=EB=8A=94=20=ED=98=84=EC=83=81=EC=9D=B4=20?= =?UTF-8?q?=EB=82=A8=EC=95=84=EC=9E=88=EC=8A=B5=EB=8B=88=EB=8B=A4.=20?= =?UTF-8?q?=E2=86=92=20=ED=95=9C=EB=B2=88=EC=9D=B4=EB=9D=BC=EB=8F=84=20?= =?UTF-8?q?=EB=BD=91=EA=B8=B0=ED=95=9C=20=EB=8B=A4=EC=9D=8C=20=EB=BD=91?= =?UTF-8?q?=EA=B8=B0=20=EB=A9=94=EB=89=B4=EB=A1=9C=20=EB=93=A4=EC=96=B4?= =?UTF-8?q?=EA=B0=80=EB=A9=B4=20=EC=97=90=EB=94=94=ED=84=B0=EC=97=90?= =?UTF-8?q?=EC=84=9C=EB=8A=94=20100%=20=EC=9E=AC=ED=98=84=EB=90=A9?= =?UTF-8?q?=EB=8B=88=EB=8B=A4."?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/UI/GachaUI.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/UI/GachaUI.cs b/Assets/Scripts/UI/GachaUI.cs index 1d38fc1..865dbc1 100644 --- a/Assets/Scripts/UI/GachaUI.cs +++ b/Assets/Scripts/UI/GachaUI.cs @@ -22,8 +22,7 @@ public class GachaUI : uScrollViewMgr public Slider slider_charge; public GachaLuckyResult m_GachaLuckyResult; - DateTime GachaAutoRefillTime; - float fRefillTime, ToastY = -400f; + float ToastY = -400f; List<(eMoney, int)> list_log = new List<(eMoney, int)>(); Coroutine co_sliderupdate; ProtectedInt32 m_GachaNeed; @@ -36,14 +35,10 @@ public class GachaUI : uScrollViewMgr videoPlayer.loopPointReached += OnVideoEnd; } - private void Update() - { - - } - public void Set() { gameObject.SetActive(true); + transform.position = Vector3.zero; //SoundInfo.Ins.Play_BGM(eBGM.b005_Gacha); DSUtil.InActivateGameObjects(gos_grade); for (int i = 0; i < texts_luckypoint.Length; i++) @@ -332,6 +327,7 @@ public class GachaUI : uScrollViewMgr public void OnClick_Close() { + transform.position = Vector3.one * 20000f; Set_Video(() => { LobbyUI.Ins.Go_Home(); @@ -373,7 +369,7 @@ public class GachaUI : uScrollViewMgr if (end != null) { - for (int i = 0; i < 3; i++) + for (int i = 0; i < 10; i++) yield return null; end?.Invoke(); }