MiniGame_MaxRushTime, MiniGame_MaxAddTime

This commit is contained in:
Ino 2025-12-19 16:02:45 +09:00
parent 9cf2822b09
commit 74fa8cdca3
5 changed files with 161 additions and 80 deletions

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@ -129,7 +129,7 @@ public class HorseRushPanel : AddrHandleBase
void Awake()
{
STUN_TIME = 0.5f;
RUSH_LIMIT_TIME = 2f;
RUSH_LIMIT_TIME = table_GlobalValue.Ins.Get_Float("MiniGame_MaxRushTime");
BONUS_TIME = 0.4f;
FEVER_INCREASE_MIN = 5;
FEVER_INCREASE_MAX = 15;
@ -164,7 +164,7 @@ public class HorseRushPanel : AddrHandleBase
if (!_isGameStart) return;
_rushTime -= Time.deltaTime;
_rushTime -= Time.deltaTime * table_GlobalValue.Ins.Get_Float("MiniGame_Speed");
_limitTime -= Time.deltaTime;
if (_nextTimeUpdate <= 0)
@ -598,7 +598,8 @@ public class HorseRushPanel : AddrHandleBase
}
else
{
_addRushTimeValue = Mathf.Max(0.2f, ((BONUS_TIME * 100f) - Mathf.Round(_totalComboCount / (30f / _totalComboCount * 150f))) / 100f);
_addRushTimeValue = Mathf.Max(table_GlobalValue.Ins.Get_Float("MiniGame_MaxAddTime"),
((BONUS_TIME * 100f) - Mathf.Round(_totalComboCount / (30f / _totalComboCount * 150f))) / 100f);
//Debug.Log($"addRushTimeValue: {_addRushTimeValue}");
}
}

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