미니게임 생명력 카운팅
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@ -20530,6 +20530,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 48bae15569ee35d4aa3e950837ccebbe, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_SelectMiniGameTab:
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fakeValue: 0
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m_SelectMiniGameGirl:
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fakeValue: 0
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--- !u!114 &500962026
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -56880,7 +56884,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.19607843}
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m_Color: {r: 0, g: 0, b: 0, a: 0.39215687}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -91014,7 +91018,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 215, y: 125}
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m_SizeDelta: {x: 317, y: 120}
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m_SizeDelta: {x: 320, y: 125}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2079832699
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MonoBehaviour:
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@ -100,9 +100,9 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
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void Set_i_minigamechargingbtn()
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{
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if (!SaveMgr.Ins.Check_Money(eMoney.MiniGameHP, 1, false))
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i_minigamechargingbtn.sprite = UIAtlasMgr.Ins.Get_Sprite("MiniGameGray_btn");
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i_minigamechargingbtn.sprite = UIAtlasMgr.Ins.Get_Sprite("btn_gray");
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else
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i_minigamechargingbtn.sprite = UIAtlasMgr.Ins.Get_Sprite("red btn");
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i_minigamechargingbtn.sprite = UIAtlasMgr.Ins.Get_Sprite("red_btn");
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}
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public void OnClick_Button(GameObject btn)
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@ -55,21 +55,11 @@ public class MiniGameAlbumSelect : uScrollViewMgr
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public void OnClick_GoMiniGame()
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{
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if (m_SelectCard)
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if (m_SelectCard && (SaveMgr.Ins.IsInfinityMiniGame() || SaveMgr.Ins.Check_Money(eMoney.MiniGameHP, 1, true)))
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{
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bool gogame = false;
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if (SaveMgr.Ins.IsInfinityMiniGame())
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{
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gogame = true;
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}
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else if (SaveMgr.Ins.Check_Money(eMoney.MiniGameHP, 1, true))
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{
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SaveMgr.Ins.Add_Money(eMoney.MiniGameHP, -1);
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SaveMgr.Ins.Save();
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gogame = true;
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}
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if (gogame) LobbyUI.Ins.m_MiniGame.GameStart(false);
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SaveMgr.Ins.m_SelectMiniGameGirl = m_SelectCard.Get_IntData();
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SaveMgr.Ins.m_SelectMiniGameTab = CurTab;
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LobbyUI.Ins.m_MiniGame.GameStart(false);
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}
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}
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}
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@ -13,6 +13,8 @@ public class MiniGameResult : MonoBehaviour
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public void Set(long coinAmount, int bonuscoin, int rubyAmount, int maxCombo, int maxFeverStreak,
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int missionSuccessPhotoID, Action _off)
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{
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LobbyUI.Ins.MiniGameResult();
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gameObject.SetActive(true);
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act_off = _off;
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File diff suppressed because one or more lines are too long
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@ -10,8 +10,7 @@
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2. 인게임 피버모드 배경 : Album 테이블의 e_CollectionMethod가 Mission 인 이미지
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3. 인게임 섹시 배경(시작할 때 섹시 이미지로 변경하고 진입한 경우) : Album 테이블의 e_CollectionMethod가 FullCollection 인 이미지
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캐릭터 변경 안됨
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미니게임 카운트 안 까임
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미니게임 배경 설정
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사운드
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확률 url
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