This commit is contained in:
Ino 2025-12-04 08:05:08 +09:00
parent 27a85eee5c
commit 85fd2d4fe8
3 changed files with 5 additions and 5 deletions

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@ -1 +1 @@
23
1

View File

@ -76,7 +76,7 @@ public static class AutoBuild
var curVer = PlayerSettings.bundleVersion;
PlayerSettings.bundleVersion = "9.9.9";
EditorUserBuildSettings.buildAppBundle = false;
BuildStart("AndroidData/SheGotWet_Test_" + Application.version + "_(" + PlayerSettings.Android.bundleVersionCode + ").apk", BuildTarget.Android);
BuildStart("AndroidData/NightWard_Test_" + Application.version + "_(" + PlayerSettings.Android.bundleVersionCode + ").apk", BuildTarget.Android);
PlayerSettings.bundleVersion = curVer;
}
[MenuItem("AutoBuild/Build APK with KeyStore (OneStore)")]
@ -87,7 +87,7 @@ public static class AutoBuild
//PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel23;
EditorUserBuildSettings.buildAppBundle = false;
BuildStart("AndroidData/SheGotWet_Test_OneStore_" + Application.version + "_(" + PlayerSettings.Android.bundleVersionCode + ").apk", BuildTarget.Android);
BuildStart("AndroidData/NightWard_Test_OneStore_" + Application.version + "_(" + PlayerSettings.Android.bundleVersionCode + ").apk", BuildTarget.Android);
EmptySymbol();
}
[MenuItem("AutoBuild/Build Live AAB")]
@ -99,7 +99,7 @@ public static class AutoBuild
PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.Android, "");
EditorUserBuildSettings.buildAppBundle = true;
BuildStart("AndroidData/SheGotWet_Live_" + Application.version + "_(" + PlayerSettings.Android.bundleVersionCode + ").aab", BuildTarget.Android);
BuildStart("AndroidData/NightWard_Live_" + Application.version + "_(" + PlayerSettings.Android.bundleVersionCode + ").aab", BuildTarget.Android);
EmptySymbol();
//if (EditorUtility.DisplayDialog("라이브 빌드", "현재 버전 : " + PlayerSettings.bundleVersion + " " + PlayerSettings.Android.bundleVersionCode.ToString(), "OK", "Not Build"))
// AppBundlePublisher.Build();
@ -113,7 +113,7 @@ public static class AutoBuild
PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.Android, "");
EditorUserBuildSettings.buildAppBundle = true;
BuildStart("AndroidData/SheGotWet_Live_OneStore" + Application.version + "_(" + PlayerSettings.Android.bundleVersionCode + ").aab", BuildTarget.Android);
BuildStart("AndroidData/NightWard_Live_OneStore" + Application.version + "_(" + PlayerSettings.Android.bundleVersionCode + ").aab", BuildTarget.Android);
EmptySymbol();
//if (EditorUtility.DisplayDialog("라이브 빌드", "현재 버전 : " + PlayerSettings.bundleVersion + " " + PlayerSettings.Android.bundleVersionCode.ToString(), "OK", "Not Build"))
// AppBundlePublisher.Build();