오른쪽 URL에 업로드 된 앱 아이콘 적용 바랍니다.

"보이스 재생은 기존 만져바라Go와 동일하게 Normal 보이스와 Impact 보이스를 사용하면 될 것 같습니다.
Normal은 랜덤으로 일반 플레이 중 재생되는 효과음입니다.
Impact는 피버 모드 중 랜덤으로 재생되는 효과음입니다."
This commit is contained in:
Ino 2025-12-19 07:15:39 +09:00
parent 91989c6ec4
commit b537f305b3
25 changed files with 253 additions and 15 deletions

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@ -115,8 +115,8 @@ public class HorseRushPanel : AddrHandleBase
float _nextTimeUpdate = 0.1f;
List<eSound> _normalTouchSound = new List<eSound> { eSound.s020_Noraml_Hit, eSound.s021_Noraml_Hit, eSound.s022_Noraml_Hit, eSound.s023_Noraml_Hit, eSound.s024_Noraml_Hit, eSound.s025_Noraml_Hit };
List<eSound> _impactTouchSound = new List<eSound> { eSound.s026_Impact_Hit, eSound.s027_Impact_Hit, eSound.s028_Impact_Hit, eSound.s029_Impact_Hit };
List<eSound> _normalTouchSound = new List<eSound> { eSound.s020_Noraml_Hit, eSound.s021_Noraml_Hit, eSound.s022_Noraml_Hit, eSound.s023_Noraml_Hit, eSound.s024_Noraml_Hit };
List<eSound> _impactTouchSound = new List<eSound> { eSound.s025_Impact_Hit, eSound.s026_Impact_Hit, eSound.s027_Impact_Hit, eSound.s028_Impact_Hit, eSound.s029_Impact_Hit };
// 클래스 멤버 변수에 추가
private float _lastTouchTime = 0f;

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@ -21887,18 +21887,18 @@ MonoBehaviour:
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@ -6,9 +6,9 @@ public enum eSound {
s005_MiniGameResult, s006_MiniGameGetHeart, s007_MiniGameGetChatCoint, s008_MiniGameGetGachaCoin, s009_MiniGameUseBomb,
s010_MiniGameUseUmbrella, s011_MiniGameUseDildo,
s012_Title, s013_GachaOpen, s014_GachaOpen, s015_LuckyCup, s016_LuckyCup, s017_LuckyGetItem, s018_LuckyGetItem, s019_LuckyGetItem,
s020_Noraml_Hit, s021_Noraml_Hit, s022_Noraml_Hit, s023_Noraml_Hit, s024_Noraml_Hit, s025_Noraml_Hit,
s026_Impact_Hit, s027_Impact_Hit, s028_Impact_Hit, s029_Impact_Hit,
s030_Ready, s031_Go,
s020_Noraml_Hit, s021_Noraml_Hit, s022_Noraml_Hit, s023_Noraml_Hit, s024_Noraml_Hit,
s025_Impact_Hit, s026_Impact_Hit, s027_Impact_Hit, s028_Impact_Hit, s029_Impact_Hit,
Max
}
public enum eBGM
@ -65,7 +65,7 @@ public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
case eSound.s022_Noraml_Hit:
case eSound.s023_Noraml_Hit:
case eSound.s024_Noraml_Hit:
case eSound.s025_Noraml_Hit:
case eSound.s025_Impact_Hit:
case eSound.s026_Impact_Hit:
case eSound.s027_Impact_Hit:
case eSound.s028_Impact_Hit: