바스트 모핑 좀 더 역동적이게 (대신 어색한 부분 있음)

This commit is contained in:
Ino 2025-12-18 15:46:47 +09:00
parent 7ed709476b
commit f171be2dd8
2 changed files with 160 additions and 126 deletions

View File

@ -177,10 +177,10 @@ MonoBehaviour:
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@ -368,10 +369,10 @@ MonoBehaviour:
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@ -1089,14 +1094,14 @@ MonoBehaviour:
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@ -1146,6 +1151,7 @@ MonoBehaviour:
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@ -2658,21 +2669,21 @@ MonoBehaviour:
- {x: 0.6225, y: 0, z: 0} - {x: 0.6225, y: 0, z: 0}
- {x: 0.44017395, y: 0.44017395, z: 0} - {x: 0.44017395, y: 0.44017395, z: 0}
- {x: -0.000000027210339, y: 0.6225, z: 0} - {x: -0.000000027210339, y: 0.6225, z: 0}
- {x: -0.6098989, y: 1.510529, z: 0} - {x: -0.8233565, y: 1.421175, z: 0}
- {x: -0.7927815, y: 0.90713453, z: 0} - {x: -0.7927815, y: 0.87734985, z: 0}
- {x: 0.73252964, y: 1.0394598, z: 0} - {x: 0.73252964, y: 1.0394598, z: 0}
- {x: -0.13741446, y: 1.1988056, z: 0} - {x: -0.057988286, y: 1.5512592, z: 0}
- {x: 0.55080867, y: 1.4461473, z: 0} - {x: 0.55080867, y: 1.4461473, z: 0}
m_FreeModeBodyRadii: m_FreeModeBodyRadii:
- 0.74700004 - 0.74700004
- 0.74700004 - 0.74700004
- 0.74700004 - 0.74700004
- 0.74700004 - 0.74700004
- 0.39204717 - 0.2
- 0.2076559 - 0.2
- 0.74700004 - 0.2
- 0.74700004 - 0.2
- 0.74700004 - 0.2
m_FreeModeBodyKinematic: 000000000101010101 m_FreeModeBodyKinematic: 000000000101010101
m_MassStyle: 1 m_MassStyle: 1
m_PhysicsMaterial: {fileID: 0} m_PhysicsMaterial: {fileID: 0}
@ -2729,10 +2740,10 @@ MonoBehaviour:
autoConfigureJellySprite: 1 autoConfigureJellySprite: 1
stiffness: 2.6 stiffness: 2.6
dampingRatio: 0.4 dampingRatio: 0.4
mass: 0.6 mass: 0.2
gravityScale: 0 gravityScale: 0
drag: 0 drag: 0
angularDrag: 0.6 angularDrag: 0.2
playerJiggleStrength: 26 playerJiggleStrength: 26
randomVariation: 0.5 randomVariation: 0.5
horizontalSpread: 0 horizontalSpread: 0
@ -2743,6 +2754,7 @@ MonoBehaviour:
useContactPointPhysics: 1 useContactPointPhysics: 1
showDebugGizmos: 0 showDebugGizmos: 0
showDebugLog: 0 showDebugLog: 0
minCollisionInterval: 0.5
--- !u!1 &7602269929649829496 --- !u!1 &7602269929649829496
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3023,10 +3035,10 @@ MonoBehaviour:
autoConfigureJellySprite: 1 autoConfigureJellySprite: 1
stiffness: 2.6 stiffness: 2.6
dampingRatio: 0.4 dampingRatio: 0.4
mass: 0.6 mass: 0.2
gravityScale: 0 gravityScale: 0
drag: 0 drag: 0
angularDrag: 0.6 angularDrag: 0.2
playerJiggleStrength: 26 playerJiggleStrength: 26
randomVariation: 0.5 randomVariation: 0.5
horizontalSpread: 0.5 horizontalSpread: 0.5
@ -3037,6 +3049,7 @@ MonoBehaviour:
useContactPointPhysics: 1 useContactPointPhysics: 1
showDebugGizmos: 0 showDebugGizmos: 0
showDebugLog: 0 showDebugLog: 0
minCollisionInterval: 0.5
--- !u!1 &7963900580448488898 --- !u!1 &7963900580448488898
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3145,19 +3158,19 @@ MonoBehaviour:
- {x: -0.000000027210339, y: 0.6225, z: 0} - {x: -0.000000027210339, y: 0.6225, z: 0}
- {x: -0.88330966, y: 0.7174618, z: 0} - {x: -0.88330966, y: 0.7174618, z: 0}
- {x: 0.6066874, y: 1.6325037, z: 0} - {x: 0.6066874, y: 1.6325037, z: 0}
- {x: -0.4755512, y: 1.6085504, z: 0} - {x: -0.8432715, y: 1.34254, z: 0}
- {x: 0.20002139, y: -0.61560273, z: 0} - {x: -0.08163679, y: 1.6846044, z: 0}
- {x: 1.0965126, y: 1.1407871, z: 0} - {x: 1.0965126, y: 1.1407871, z: 0}
m_FreeModeBodyRadii: m_FreeModeBodyRadii:
- 0.74700004 - 0.74700004
- 0.74700004 - 0.74700004
- 0.74700004 - 0.74700004
- 0.74700004 - 0.74700004
- 0.14815105 - 0.2
- 0.38369834 - 0.2
- 0.48749873 - 0.2
- 0.74700004 - 0.2
- 0.1641202 - 0.2
m_FreeModeBodyKinematic: 000000000101010101 m_FreeModeBodyKinematic: 000000000101010101
m_MassStyle: 1 m_MassStyle: 1
m_PhysicsMaterial: {fileID: 0} m_PhysicsMaterial: {fileID: 0}
@ -3214,10 +3227,10 @@ MonoBehaviour:
autoConfigureJellySprite: 1 autoConfigureJellySprite: 1
stiffness: 2.6 stiffness: 2.6
dampingRatio: 0.4 dampingRatio: 0.4
mass: 0.6 mass: 0.2
gravityScale: 0 gravityScale: 0
drag: 0 drag: 0
angularDrag: 0.6 angularDrag: 0.2
playerJiggleStrength: 26 playerJiggleStrength: 26
randomVariation: 0.5 randomVariation: 0.5
horizontalSpread: 0 horizontalSpread: 0
@ -3228,6 +3241,7 @@ MonoBehaviour:
useContactPointPhysics: 1 useContactPointPhysics: 1
showDebugGizmos: 0 showDebugGizmos: 0
showDebugLog: 0 showDebugLog: 0
minCollisionInterval: 0.5
--- !u!1 &8090849560985679930 --- !u!1 &8090849560985679930
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3344,11 +3358,11 @@ MonoBehaviour:
- 0.74700004 - 0.74700004
- 0.74700004 - 0.74700004
- 0.74700004 - 0.74700004
- 0.6363653 - 0.2
- 0.3182907 - 0.2
- 0.74700004 - 0.2
- 0.2260952 - 0.2
- 0.19382659 - 0.2
m_FreeModeBodyKinematic: 000000000101010101 m_FreeModeBodyKinematic: 000000000101010101
m_MassStyle: 1 m_MassStyle: 1
m_PhysicsMaterial: {fileID: 0} m_PhysicsMaterial: {fileID: 0}
@ -3405,10 +3419,10 @@ MonoBehaviour:
autoConfigureJellySprite: 1 autoConfigureJellySprite: 1
stiffness: 2.6 stiffness: 2.6
dampingRatio: 0.4 dampingRatio: 0.4
mass: 0.6 mass: 0.2
gravityScale: 0 gravityScale: 0
drag: 0 drag: 0
angularDrag: 0.6 angularDrag: 0.2
playerJiggleStrength: 26 playerJiggleStrength: 26
randomVariation: 0.5 randomVariation: 0.5
horizontalSpread: 0 horizontalSpread: 0
@ -3419,6 +3433,7 @@ MonoBehaviour:
useContactPointPhysics: 1 useContactPointPhysics: 1
showDebugGizmos: 0 showDebugGizmos: 0
showDebugLog: 0 showDebugLog: 0
minCollisionInterval: 0.5
--- !u!1 &8131019705385683693 --- !u!1 &8131019705385683693
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3905,10 +3920,10 @@ MonoBehaviour:
autoConfigureJellySprite: 1 autoConfigureJellySprite: 1
stiffness: 2.6 stiffness: 2.6
dampingRatio: 0.4 dampingRatio: 0.4
mass: 0.6 mass: 0.2
gravityScale: 0 gravityScale: 0
drag: 0 drag: 0
angularDrag: 0.6 angularDrag: 0.2
playerJiggleStrength: 26 playerJiggleStrength: 26
randomVariation: 0.5 randomVariation: 0.5
horizontalSpread: 0 horizontalSpread: 0
@ -3919,3 +3934,4 @@ MonoBehaviour:
useContactPointPhysics: 1 useContactPointPhysics: 1
showDebugGizmos: 0 showDebugGizmos: 0
showDebugLog: 0 showDebugLog: 0
minCollisionInterval: 0.5

View File

@ -90,12 +90,30 @@ public class BreastJigglePhysics : MonoBehaviour
public bool showDebugLog = false; public bool showDebugLog = false;
// 연속 충돌 무시 시간 // 연속 충돌 무시 시간
private float minCollisionInterval = 0.18f;// 0.08f;//0.2f; public float minCollisionInterval = 0.5f;
private float lastCollisionTime = -999f; private float lastCollisionTime = -999f;
private JellySprite jelly; private JellySprite jelly;
private Vector2 lastContactPoint; private Vector2 lastContactPoint;
//private void Update()
//{
// //if (Input.GetKeyDown(KeyCode.Space))
// {
// if (Time.time - lastCollisionTime < minCollisionInterval)
// {
// if (showDebugLog)
// Debug.Log("[BreastJiggle] 충돌 간격이 너무 짧아서 무시됨");
// return;
// }
// lastCollisionTime = Time.time;
// //jelly.m_Stiffness = 2.6f;
// ApplyJellyForceForPlayer(DSUtil.RandomVector(0.01f, 0.1f), playerJiggleStrength);
// }
//}
private void Awake() private void Awake()
{ {
jelly = GetComponent<JellySprite>(); jelly = GetComponent<JellySprite>();