namespace GUPS.AntiCheat
{
///
/// The sensitivity level of the monitor. Manages the reaction sensitivity of the monitor to possible detected threats.
///
public enum ESensitiveLevel : byte
{
///
/// Do not react to any possible cheating.
///
NOT_SENSITIVE = 0,
///
/// React on a high threat rating.
///
LESS_SENSITIVE = 1,
///
/// React on a moderate threat rating.
///
MODERATE = 2,
///
/// React on a low threat rating. May cause false positives.
///
SENSITIVE = 3,
///
/// React on a any threat rating. May cause false positives.
///
VERY_SENSITIVE = 4,
}
}