using UnityEngine.UI; public class AttandanceUI : uScrollViewMgr { public AttandacneCard Day7; public Image i_btn; public void Set() { gameObject.SetActive(true); var lst = table_attandance.Ins.Get_DataList(); Set_ScrollView(lst.FindAll(f=>f.n_Day < 7)); Day7.Set(lst.Find(f => f.n_Day == 7)); i_btn.sprite = UIAtlasMgr.Ins.Get_Sprite(SaveMgr.Ins.CanGet_Attandance() ? "red_btn_long" : "btn_gray"); } public void OnClick_Get() { if (SaveMgr.Ins.CanGet_Attandance()) { SaveMgr.Ins.Get_AttandanceReward(); Set(); } } }