using System; using TMPro; using UnityEngine.UI; public class GachaLogCard : CardBase { public Image i_money; public TextMeshProUGUI t_amount; public override void Set(T _base, int iLoop = -1, int idata = -1) { base.Set(_base, iLoop, idata); // 튜플 캐스팅 (eMoney money, int count) data; if (_base is ValueTuple tuple) { data = tuple; i_money.sprite = UIAtlasMgr.Ins.Get_Sprite(data.money); t_amount.text = $"x{data.count} 획득"; } } }