using UnityEngine; using UnityEngine.EventSystems; public class PlayClickSound_Only : MonoBehaviour, IPointerUpHandler { public eSound m_Sound = eSound.s001_ButtonClick; public void OnPointerUp(PointerEventData eventData) { if (!DSUtil.CheckNull(SoundInfo.Ins)) SoundInfo.Ins.Play_OneShot(m_Sound, 1f); } }