using System; using System.Collections; using System.Collections.Generic; using GUPS.AntiCheat.Protected; using Newtonsoft.Json; using UnityEngine; public class SaveMgr : MonoBehaviourSingletonTemplate { public SaveData m_SaveData; IEnumerator Start() { while (true) { yield return null; if (TableChecker.Ins == null) continue; if (TableChecker.Ins.CheckAllLoad()) break; } Load(); yield return null; SoundInfo.Ins.Play_BGM(eBGM.b008_Title); SoundInfo.Ins.Play_OneShot(eSound.s012_Title); while (!LobbyUI.Ins) yield return null; LobbyUI.Ins.Set_Money(); } public bool isLoad() { return m_SaveData != null; } public void Load() { m_SaveData = CryptoUtil.Load("SaveData"); if (m_SaveData == null) { m_SaveData = new SaveData { bSound = true, bBgm = true, Attendance = 0, MoneyChatCoin = 0, MoneyGacha = 100, MoneyHeart = 0, MoneyLucky = table_GlobalValue.Ins.Get_Int("LuckyPoint"), SelectGirlID = 1, LastDoY = 0, AttendanceDoY = 0, MiniGameHP = table_GlobalValue.Ins.Get_Int("MiniGame_TotalEnterMoney") }; Open_Album(table_album.Ins.Get_DataList()[0]); } } public string Get_SaveDataJson() { return JsonConvert.SerializeObject(m_SaveData); } public void Save() { if (m_SaveData != null) CryptoUtil.Save(m_SaveData, "SaveData"); } public void Set_Option(eOption option) { switch (option) { case eOption.Sound: m_SaveData.bSound = !m_SaveData.bSound; break; case eOption.Bgm: m_SaveData.bBgm = !m_SaveData.bBgm; break; } Save(); } public bool Get_Option(eOption option) { switch (option) { case eOption.Sound: return m_SaveData.bSound; case eOption.Bgm: return m_SaveData.bBgm; } return false; } public int Get_DoY() { return m_SaveData.LastDoY; } public int Get_WOY() { return m_SaveData.WeekOfYear; } public void Add_Money(eMoney money, int add = 1) { switch (money) { case eMoney.AlbumOpen: m_SaveData.MoneyHeart += add; m_SaveData.MoneyHeart = Mathf.Max(m_SaveData.MoneyHeart, 0); break; case eMoney.Chat: m_SaveData.MoneyChatCoin += add; m_SaveData.MoneyChatCoin = Mathf.Max(m_SaveData.MoneyChatCoin, 0); break; case eMoney.Gacha: m_SaveData.MoneyGacha += add; m_SaveData.MoneyGacha = Mathf.Max(m_SaveData.MoneyGacha, 0); break; case eMoney.Lucky: m_SaveData.MoneyLucky += add; m_SaveData.MoneyLucky = Mathf.Max(m_SaveData.MoneyLucky, 0); break; case eMoney.MiniGameHP: m_SaveData.MiniGameHP += add; m_SaveData.MiniGameHP = Mathf.Max(m_SaveData.MiniGameHP, 0); break; //case eMoney.ItemBomb: m_SaveData.ItemBomb += add; m_SaveData.ItemBomb = Mathf.Max(m_SaveData.ItemBomb, 0); break; //case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella += add; m_SaveData.ItemUmbrella = Mathf.Max(m_SaveData.ItemUmbrella, 0); break; //case eMoney.ItemDildo: m_SaveData.ItemDildo += add; m_SaveData.ItemDildo = Mathf.Max(m_SaveData.ItemDildo, 0); break; } LobbyUI.Ins.Set_Money(); } public void Set_Money(eMoney money, int val) { switch (money) { case eMoney.AlbumOpen: m_SaveData.MoneyHeart = val; break; case eMoney.Chat: m_SaveData.MoneyChatCoin = val; break; case eMoney.Gacha: m_SaveData.MoneyGacha = val; break; case eMoney.Lucky: m_SaveData.MoneyLucky = val; break; case eMoney.MiniGameHP: m_SaveData.MiniGameHP = val; break; //case eMoney.ItemBomb: m_SaveData.ItemBomb = val; break; //case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella = val; break; //case eMoney.ItemDildo: m_SaveData.ItemDildo = val; break; } LobbyUI.Ins.Set_Money(); } public int Get_Money(eMoney money) { switch (money) { case eMoney.AlbumOpen: return m_SaveData.MoneyHeart; case eMoney.Chat: return m_SaveData.MoneyChatCoin; case eMoney.Gacha: return m_SaveData.MoneyGacha; case eMoney.Lucky: return m_SaveData.MoneyLucky; case eMoney.MiniGameHP: return m_SaveData.MiniGameHP; //case eMoney.ItemBomb: return m_SaveData.ItemBomb; //case eMoney.ItemUmbrella: return m_SaveData.ItemUmbrella; //case eMoney.ItemDildo: return m_SaveData.ItemDildo; } return 0; } public bool Check_Money(eMoney money, int amount, bool showToast = true, float toasty = 0f) { var enough = Get_Money(money) >= amount; if (!enough && showToast) { switch (money) { case eMoney.AlbumOpen: LobbyUI.Ins.m_ToastUI.Set("하트가 부족합니다.", toasty); break; case eMoney.Chat: LobbyUI.Ins.m_ToastUI.Set("채팅 코인이 부족합니다.", toasty); break; case eMoney.Gacha: LobbyUI.Ins.m_ToastUI.Set("별 코인이 부족합니다.", toasty); break; case eMoney.Lucky: LobbyUI.Ins.m_ToastUI.Set("럭키 포인트가 부족합니다.", toasty); break; case eMoney.MiniGameHP: LobbyUI.Ins.m_ToastUI.Set("생명력이 부족합니다.", toasty); break; case eMoney.ItemBomb: case eMoney.ItemUmbrella: case eMoney.ItemDildo: LobbyUI.Ins.m_ToastUI.Set("재화가 부족합니다.", toasty); break; } } return enough; } public DateTime Get_MiniGameTime() { return m_SaveData.MiniGameHPTime; } public void Set_MiniGameTime() { m_SaveData.MiniGameHPTime = InternetTime.Ins.Time.AddSeconds(table_GlobalValue.Ins.Get_Int("MiniGame_EnterMoney_Time")); } public void DailyCheck() { m_SaveData.LastDoY = InternetTime.Ins.Time.DayOfYear; if (m_SaveData.Attendance >= 7) m_SaveData.Attendance = 0; m_SaveData.list_ShopLimit.ForEach(f => f.Count = 0); Save(); } public void WeeklyCheck(int woy) { m_SaveData.WeekOfYear = woy; m_SaveData.BuyShopWeekly = false; Save(); } public void Add_AttendanceDay() { ++m_SaveData.Attendance; } public int Get_AttendanceDay() { return m_SaveData.Attendance; } public bool CanGet_Attandance(int day) { return Get_AttendanceDay() < day && m_SaveData.AttendanceDoY != m_SaveData.LastDoY; } public bool CanGet_Attandance() { var lst = table_attandance.Ins.Get_DataList(); for (int i = 0; i < lst.Count; i++) { if (CanGet_Attandance(lst[i].n_Day)) return true; } return false; } public void Get_AttandanceReward() { Add_AttendanceDay(); var curDay = Get_AttendanceDay(); var data = table_attandance.Ins.Get_Data(curDay); Add_Money(eMoney.Chat, data.n_GachaAmount); m_SaveData.AttendanceDoY = InternetTime.Ins.Time.DayOfYear; Save(); } public void Open_Album(albumtabledata data) { if (!m_SaveData.dic_ablumopen.ContainsKey(data.n_GirlID)) m_SaveData.dic_ablumopen.Add(data.n_GirlID, new List()); if (m_SaveData.dic_ablumopen[data.n_GirlID].Find(f => f.ID == data.n_Index) == null) m_SaveData.dic_ablumopen[data.n_GirlID].Add(new AlbumSaveData { ID = data.n_Index }); } public int Get_SelectGirlID() { return m_SaveData.SelectGirlID; } public void Set_SelectGirlID(int id) { if (IsObtainGirl(id)) { m_SaveData.SelectGirlID = id; Save(); } } public bool IsObtainGirl(int id) { var pregirl = id - 1; if (pregirl > 0) { var lst = table_album.Ins.Get_DataList(pregirl); return lst.Count == Get_ImageCount(pregirl) && Get_ImageCount(id) > 0; } return true; } public bool IsOpenAlbum(albumtabledata data) { return m_SaveData.dic_ablumopen.ContainsKey(data.n_GirlID) && m_SaveData.dic_ablumopen[data.n_GirlID].Find(f => f.ID == data.n_Index) != null; } public int Get_ImageCount(int girlid) { return m_SaveData.dic_ablumopen.ContainsKey(girlid) ? m_SaveData.dic_ablumopen[girlid].Count : 0; } public void Set_ShopReward(shoptabledata data) { Add_Money(eMoney.AlbumOpen, data.n_RewardHeart); Add_Money(eMoney.Chat, data.n_RewardChatCoin); Add_Money(eMoney.Gacha, data.n_RewardGacha); Set_ShopInit(data.e_InAppInitType); if (!m_SaveData.NoAD && data.b_AdRemove) { m_SaveData.NoAD = data.b_AdRemove; ADInfo.Ins.Set_Banner(false); SetBannerPos.Run(); } m_SaveData.BonusGameRefill += data.n_BonusGameRefill; if (!m_SaveData.InfinityMiniGame && data.b_InfinityMiniGame) m_SaveData.InfinityMiniGame = data.b_InfinityMiniGame; if (!m_SaveData.LuckyGameCharge && data.b_LuckyGameCharge) m_SaveData.LuckyGameCharge = data.b_LuckyGameCharge; if (data.n_Limit > 0) { var adData = m_SaveData.list_ShopLimit.Find(f => f.ShopID.Equals(data.s_ID)); if (adData == null) m_SaveData.list_ShopLimit.Add(new ShopADSaveData { ShopID = data.s_ID, Count = 1 }); else ++adData.Count; } Save(); } public bool CanShowPreviewAD(bool showtoast = true) { var cal = m_SaveData.PreviewADTime - InternetTime.Ins.Time; var canshow = cal.TotalSeconds <= 0; if (!canshow && showtoast) LobbyUI.Ins.m_ToastUI.Set($"{cal} 남음"); return canshow; } public void Add_PreviewADTime(int sec) { m_SaveData.PreviewADTime = InternetTime.Ins.Time.AddSeconds(sec); Save(); } public bool CanShowGachaAD(bool showtoast = true) { var cal = m_SaveData.GachaADTime - InternetTime.Ins.Time; var canshow = cal.TotalSeconds <= 0; if (!canshow && showtoast) LobbyUI.Ins.m_ToastUI.Set($"{cal} 남음"); return canshow; } public void Add_GachaADTime(int sec) { m_SaveData.GachaADTime = InternetTime.Ins.Time.AddSeconds(sec); Save(); } public bool CanShowShopAD(bool showtoast = true) { var cal = m_SaveData.ShopADTime - InternetTime.Ins.Time; var canshow = cal.TotalSeconds <= 0; if (!canshow && showtoast) LobbyUI.Ins.m_ToastUI.Set($"{cal} 남음"); return canshow; } public void Add_ShopADTime(int sec) { m_SaveData.ShopADTime = InternetTime.Ins.Time.AddSeconds(sec); Save(); } public bool CanBuyShopPackage(shoptabledata data) { switch (data.e_InAppInitType) { default: if (data.b_AdRemove) return !m_SaveData.NoAD; else return true; case eInAppInitType.Week: return !m_SaveData.BuyShopWeekly; case eInAppInitType.One1: return !m_SaveData.BuyShopOne1; case eInAppInitType.One2: return !m_SaveData.BuyShopOne2; case eInAppInitType.Disable_Buy1: return !m_SaveData.BuyShopDisableOne1; case eInAppInitType.Disable_Buy2: return !m_SaveData.BuyShopDisableOne2; } } public void Set_ShopInit(eInAppInitType inittype) { switch (inittype) { case eInAppInitType.Week: m_SaveData.BuyShopWeekly = true; break; case eInAppInitType.One1: m_SaveData.BuyShopOne1 = true; break; case eInAppInitType.One2: m_SaveData.BuyShopOne2 = true; break; case eInAppInitType.Disable_Buy1: m_SaveData.BuyShopDisableOne1 = true; break; case eInAppInitType.Disable_Buy2: m_SaveData.BuyShopDisableOne2 = true; break; } } public bool Get_ShopNoAD() { return m_SaveData.NoAD; } public int Get_ShopLimitCount(string id) { var data = m_SaveData.list_ShopLimit.Find(f => f.ShopID.Equals(id)); return data != null ? data.Count : 0; } public bool Shop_FullPackage_Active() { if (m_SaveData.BuyShopOne1 && m_SaveData.BuyShopOne2) return false; return true; } public bool Shop_SalePackage_Active() { if (m_SaveData.BuyShopDisableOne1 && m_SaveData.BuyShopDisableOne2) return false; return true; } public bool GachaChargeTime_Reduce() { return m_SaveData.LuckyGameCharge; } public bool IsInfinityMiniGame() { return m_SaveData.InfinityMiniGame; } public int Get_LuckyGameRefill() { return m_SaveData.BonusGameRefill; } public void Add_ChatData(int girlid, string converid, ChatHistory history) { var data = m_SaveData.list_ChatSaveData.Find(f=>f.GirlID == girlid); if (data == null) { data = new ChatSaveData { GirlID = girlid }; m_SaveData.list_ChatSaveData.Add(data); } if (!string.IsNullOrEmpty(converid)) data.conversationId = converid; data.histories.Add(history); if (data.histories.Count > 20) data.histories.RemoveAt(0); Save(); } public ChatSaveData Get_ChatSaveData_orNull(int girlid) { return m_SaveData.list_ChatSaveData.Find(f => f.GirlID == girlid); } public void Del_ChatSaveData(int girlid) { var data = Get_ChatSaveData_orNull(girlid); if (data != null) m_SaveData.list_ChatSaveData.Remove(data); Save(); } public class SaveData { public bool bSound, bBgm; ProtectedInt32 _LastDoY; public int LastDoY { get { return _LastDoY; } set { _LastDoY = value; _LastDoY.Obfuscate(); } } ProtectedInt32 _WeekOfYear; public int WeekOfYear { get { return _WeekOfYear; } set { _WeekOfYear = value; _WeekOfYear.Obfuscate(); } } ProtectedInt32 _GirlSelectIndex; public int SelectGirlID { get { return _GirlSelectIndex; } set { _GirlSelectIndex = value; _GirlSelectIndex.Obfuscate(); } } ProtectedInt32 _AttendanceDoY; public int AttendanceDoY { get { return _AttendanceDoY; } set { _AttendanceDoY = value; _AttendanceDoY.Obfuscate(); } } ProtectedInt32 _Attendance; public int Attendance { get { return _Attendance; } set { _Attendance = value; _Attendance.Obfuscate(); } } ProtectedInt32 _MoneyHeart; public int MoneyHeart { get { return _MoneyHeart; } set { _MoneyHeart = value; _MoneyHeart.Obfuscate(); } } ProtectedInt32 _MoneyChatCoin; public int MoneyChatCoin { get { return _MoneyChatCoin; } set { _MoneyChatCoin = value; _MoneyChatCoin.Obfuscate(); } } ProtectedInt32 _MoneyGacha; public int MoneyGacha { get { return _MoneyGacha; } set { _MoneyGacha = value; _MoneyGacha.Obfuscate(); } } ProtectedInt32 _MoneyLucky; public int MoneyLucky { get { return _MoneyLucky; } set { _MoneyLucky = value; _MoneyLucky.Obfuscate(); } } ProtectedInt32 _MiniGameHP; public int MiniGameHP { get { return _MiniGameHP; } set { _MiniGameHP = value; _MiniGameHP.Obfuscate(); } } ProtectedInt32 _BonusGameRefill; public int BonusGameRefill { get { return _BonusGameRefill; } set { _BonusGameRefill = value; _BonusGameRefill.Obfuscate(); } } //ProtectedInt32 _ItemBomb; public int ItemBomb { get { return _ItemBomb; } set { _ItemBomb = value; _ItemBomb.Obfuscate(); } } //ProtectedInt32 _ItemUmbrella; public int ItemUmbrella { get { return _ItemUmbrella; } set { _ItemUmbrella = value; _ItemUmbrella.Obfuscate(); } } //ProtectedInt32 _ItemDildo; public int ItemDildo { get { return _ItemDildo; } set { _ItemDildo = value; _ItemDildo.Obfuscate(); } } ProtectedDateTime _MiniGameHPTime; public DateTime MiniGameHPTime { get { return _MiniGameHPTime; } set { _MiniGameHPTime = value; _MiniGameHPTime.Obfuscate(); } } ProtectedDateTime _GachaADTime; public DateTime GachaADTime { get { return _GachaADTime; } set { _GachaADTime = value; _GachaADTime.Obfuscate(); } } ProtectedDateTime _ShopADTime; public DateTime ShopADTime { get { return _ShopADTime; } set { _ShopADTime = value; _ShopADTime.Obfuscate(); } } ProtectedDateTime _PreviewADTime; public DateTime PreviewADTime { get { return _PreviewADTime; } set { _PreviewADTime = value; _PreviewADTime.Obfuscate(); } } ProtectedBool _NoAD; public bool NoAD { get { return _NoAD; } set { _NoAD = value; _NoAD.Obfuscate(); } } ProtectedBool _InfinityMiniGame; public bool InfinityMiniGame { get { return _InfinityMiniGame; } set { _InfinityMiniGame = value; _InfinityMiniGame.Obfuscate(); } } ProtectedBool _LuckyGameCharge; public bool LuckyGameCharge { get { return _LuckyGameCharge; } set { _LuckyGameCharge = value; _LuckyGameCharge.Obfuscate(); } } ProtectedBool _BuyShopWeekly; public bool BuyShopWeekly { get { return _BuyShopWeekly; } set { _BuyShopWeekly = value; _BuyShopWeekly.Obfuscate(); } } ProtectedBool _BuyShopOne1; public bool BuyShopOne1 { get { return _BuyShopOne1; } set { _BuyShopOne1 = value; _BuyShopOne1.Obfuscate(); } } ProtectedBool _BuyShopOne2; public bool BuyShopOne2 { get { return _BuyShopOne2; } set { _BuyShopOne2 = value; _BuyShopOne2.Obfuscate(); } } ProtectedBool _BuyShopDisableOne1; public bool BuyShopDisableOne1 { get { return _BuyShopDisableOne1; } set { _BuyShopDisableOne1 = value; _BuyShopDisableOne1.Obfuscate(); } } ProtectedBool _BuyShopDisableOne2; public bool BuyShopDisableOne2 { get { return _BuyShopDisableOne2; } set { _BuyShopDisableOne2 = value; _BuyShopDisableOne2.Obfuscate(); } } public Dictionary> dic_ablumopen = new Dictionary>(); public List list_ShopLimit = new List(); public List list_ChatSaveData = new List(); } public class ShopADSaveData { public string ShopID; ProtectedInt32 _Count; public int Count { get { return _Count; } set { _Count = value; _Count.Obfuscate(); } } } public class AlbumSaveData { ProtectedInt32 _id; public int ID { get { return _id; } set { _id = value; _id.Obfuscate(); } } } public class ChatSaveData { public int GirlID; public string conversationId; public List histories = new List(); } }