using TMPro; using UnityEngine; using UnityEngine.UI; public class GachaLuckyResult : AddrHandleBase { public Image i_girl; public GameObject go_reward; public TextMeshProUGUI t_heartamount; private void Awake() { t_heartamount.text = table_GlobalValue.Ins.Get_Int("LuckyGachaMaxHeart_Amount").ToString(); } public void Set(albumtabledata data) { gameObject.SetActive(true); if (data != null) { Load_Image(i_girl, data.s_Image); go_reward.SetActive(false); } else { i_girl.enabled = false; go_reward.SetActive(true); } } }