using System.Collections; using System.Collections.Generic; using UnityEngine; public class SafeArea : MonoBehaviour { Vector2 minAnchor; Vector2 maxAnchor; private void Start() { var Myrect = this.GetComponent(); minAnchor = Screen.safeArea.min; maxAnchor = Screen.safeArea.max; minAnchor.x /= Screen.width; minAnchor.y /= Screen.height; maxAnchor.x /= Screen.width; maxAnchor.y /= Screen.height; Myrect.anchorMin = minAnchor; Myrect.anchorMax = maxAnchor; } private void Update() { if (minAnchor != Screen.safeArea.min || maxAnchor != Screen.safeArea.max) { Start(); } } }