using UnityEngine; using System.Collections; // Helper script to make a camera follow a JellySprite - simply attach to your main camera and // then drop a JellySprite into the 'Follow Sprite' field public class JellyCameraFollow : MonoBehaviour { public JellySprite m_FollowSprite; /// /// Update this instance. /// void Update () { // New camera position should be the position of the central reference point if(m_FollowSprite.ReferencePoints != null) { Vector3 newPosition = m_FollowSprite.ReferencePoints[0].GameObject.transform.position; // Keep the z coordinate the same newPosition.z = this.transform.position.z; // Update the camera position this.transform.position = newPosition; } } }