// Unity using UnityEngine; namespace GUPS.AntiCheat.Editor.Helper { /// /// A helper class for creating textures. /// public static class TextureHelper { /// /// Creates a texture with the given width, height and color. /// /// The width of the texture. /// The height of the texture. /// The color of the texture. /// Returns the created texture. public static Texture2D MakeTexture(int _Width, int _Height, Color _Color) { Color[] pix = new Color[_Width * _Height]; for (int i = 0; i < pix.Length; i++) pix[i] = _Color; Texture2D result = new Texture2D(_Width, _Height, TextureFormat.ARGB32, false); result.SetPixels(pix); result.Apply(); return result; } } }