namespace GUPS.AntiCheat { /// /// The sensitivity level of the monitor. Manages the reaction sensitivity of the monitor to possible detected threats. /// public enum ESensitiveLevel : byte { /// /// Do not react to any possible cheating. /// NOT_SENSITIVE = 0, /// /// React on a high threat rating. /// LESS_SENSITIVE = 1, /// /// React on a moderate threat rating. /// MODERATE = 2, /// /// React on a low threat rating. May cause false positives. /// SENSITIVE = 3, /// /// React on a any threat rating. May cause false positives. /// VERY_SENSITIVE = 4, } }