using TMPro; using UnityEngine; public class Game_Mini_Result : MonoBehaviour { public TextMeshProUGUI[] texts; // 0 시간, 1 하트, 2 챗 코인, 3 가챠 코인 public void Set(float playtime) { gameObject.SetActive(true); SoundInfo.Ins.Play_OneShot(eSound.s005_MiniGameResult); texts[0].text = DSUtil.Get_TimeText_MS(playtime); var dic = LobbyUI.Ins.m_Game_Mini.Get_ResultMoney(); texts[1].text = dic[eMiniGameObtacleType.AlbumOpen].ToString(); texts[2].text = dic[eMiniGameObtacleType.ChatCoin].ToString(); texts[3].text = dic[eMiniGameObtacleType.GachaCoin].ToString(); // 아이템 한 번 바로 지급 LobbyUI.Ins.MiniGameResult(); LobbyUI.Ins.m_Game_Mini.Save_GameResult(); } public void OnClick_AD() { ADInfo.Ins.Show_AD(true, () => { LobbyUI.Ins.m_Game_Mini.Save_GameResult(); LobbyUI.Ins.m_Game_Mini.OnClick_Exit(); }); } }