nightward/Assets/Scripts/UI/GachaLuckyResult.cs

31 lines
674 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class GachaLuckyResult : AddrHandleBase
{
public Image i_girl;
public GameObject go_reward;
public TextMeshProUGUI t_heartamount;
private void Awake()
{
t_heartamount.text = table_GlobalValue.Ins.Get_Int("LuckyGachaMaxHeart_Amount").ToString();
}
public void Set(albumtabledata data)
{
gameObject.SetActive(true);
if (data != null)
{
Load_Image(i_girl, data.s_Image);
go_reward.SetActive(false);
}
else
{
i_girl.enabled = false;
go_reward.SetActive(true);
}
}
}