nightward/Assets/Scripts/AttachToGameObject/SaveMgr.cs

458 lines
19 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using GUPS.AntiCheat.Protected;
using Newtonsoft.Json;
using UnityEngine;
public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
{
public SaveData m_SaveData;
IEnumerator Start()
{
while (true)
{
yield return null;
if (TableChecker.Ins == null) continue;
if (TableChecker.Ins.CheckAllLoad())
break;
}
Load();
yield return null;
SoundInfo.Ins.Play_BGM(eBGM.b008_Title);
SoundInfo.Ins.Play_OneShot(eSound.s012_Title);
while (!LobbyUI.Ins) yield return null;
LobbyUI.Ins.Set_Money();
}
public bool isLoad() { return m_SaveData != null; }
public void Load()
{
m_SaveData = CryptoUtil.Load<SaveData>("SaveData");
if (m_SaveData == null)
{
m_SaveData = new SaveData
{
bSound = true,
bBgm = true,
Attendance = 0,
MoneyChatCoin = 0,
MoneyGacha = 100,
MoneyHeart = 0,
MoneyLucky = table_GlobalValue.Ins.Get_Int("LuckyPoint"),
SelectGirlID = 1,
LastDoY = 0,
AttendanceDoY = 0,
MiniGameHP = table_GlobalValue.Ins.Get_Int("MiniGame_TotalEnterMoney")
};
Open_Album(table_album.Ins.Get_DataList()[0]);
}
}
public string Get_SaveDataJson() { return JsonConvert.SerializeObject(m_SaveData); }
public void Save()
{
if (m_SaveData != null)
CryptoUtil.Save(m_SaveData, "SaveData");
}
public void Set_Option(eOption option)
{
switch (option)
{
case eOption.Sound: m_SaveData.bSound = !m_SaveData.bSound; break;
case eOption.Bgm: m_SaveData.bBgm = !m_SaveData.bBgm; break;
}
Save();
}
public bool Get_Option(eOption option)
{
switch (option)
{
case eOption.Sound: return m_SaveData.bSound;
case eOption.Bgm: return m_SaveData.bBgm;
}
return false;
}
public int Get_DoY() { return m_SaveData.LastDoY; }
public int Get_WOY() { return m_SaveData.WeekOfYear; }
public void Add_Money(eMoney money, int add = 1)
{
switch (money)
{
case eMoney.AlbumOpen:
m_SaveData.MoneyHeart += add;
m_SaveData.MoneyHeart = Mathf.Max(m_SaveData.MoneyHeart, 0);
break;
case eMoney.Chat:
m_SaveData.MoneyChatCoin += add;
m_SaveData.MoneyChatCoin = Mathf.Max(m_SaveData.MoneyChatCoin, 0);
break;
case eMoney.Gacha:
m_SaveData.MoneyGacha += add;
m_SaveData.MoneyGacha = Mathf.Max(m_SaveData.MoneyGacha, 0);
break;
case eMoney.Lucky:
m_SaveData.MoneyLucky += add;
m_SaveData.MoneyLucky = Mathf.Max(m_SaveData.MoneyLucky, 0);
break;
case eMoney.MiniGameHP:
m_SaveData.MiniGameHP += add;
m_SaveData.MiniGameHP = Mathf.Max(m_SaveData.MiniGameHP, 0);
break;
//case eMoney.ItemBomb: m_SaveData.ItemBomb += add; m_SaveData.ItemBomb = Mathf.Max(m_SaveData.ItemBomb, 0); break;
//case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella += add; m_SaveData.ItemUmbrella = Mathf.Max(m_SaveData.ItemUmbrella, 0); break;
//case eMoney.ItemDildo: m_SaveData.ItemDildo += add; m_SaveData.ItemDildo = Mathf.Max(m_SaveData.ItemDildo, 0); break;
}
LobbyUI.Ins.Set_Money();
}
public void Set_Money(eMoney money, int val)
{
switch (money)
{
case eMoney.AlbumOpen: m_SaveData.MoneyHeart = val; break;
case eMoney.Chat: m_SaveData.MoneyChatCoin = val; break;
case eMoney.Gacha: m_SaveData.MoneyGacha = val; break;
case eMoney.Lucky: m_SaveData.MoneyLucky = val; break;
case eMoney.MiniGameHP: m_SaveData.MiniGameHP = val; break;
//case eMoney.ItemBomb: m_SaveData.ItemBomb = val; break;
//case eMoney.ItemUmbrella: m_SaveData.ItemUmbrella = val; break;
//case eMoney.ItemDildo: m_SaveData.ItemDildo = val; break;
}
LobbyUI.Ins.Set_Money();
}
public int Get_Money(eMoney money)
{
switch (money)
{
case eMoney.AlbumOpen: return m_SaveData.MoneyHeart;
case eMoney.Chat: return m_SaveData.MoneyChatCoin;
case eMoney.Gacha: return m_SaveData.MoneyGacha;
case eMoney.Lucky: return m_SaveData.MoneyLucky;
case eMoney.MiniGameHP: return m_SaveData.MiniGameHP;
//case eMoney.ItemBomb: return m_SaveData.ItemBomb;
//case eMoney.ItemUmbrella: return m_SaveData.ItemUmbrella;
//case eMoney.ItemDildo: return m_SaveData.ItemDildo;
}
return 0;
}
public bool Check_Money(eMoney money, int amount, bool showToast = true, float toasty = 0f)
{
var enough = Get_Money(money) >= amount;
if (!enough && showToast)
{
switch (money)
{
case eMoney.AlbumOpen:
LobbyUI.Ins.m_ToastUI.Set("하트가 부족합니다.", toasty);
break;
case eMoney.Chat:
LobbyUI.Ins.m_ToastUI.Set("채팅 코인이 부족합니다.", toasty);
break;
case eMoney.Gacha:
LobbyUI.Ins.m_ToastUI.Set("별 코인이 부족합니다.", toasty);
break;
case eMoney.Lucky:
LobbyUI.Ins.m_ToastUI.Set("럭키 포인트가 부족합니다.", toasty);
break;
case eMoney.MiniGameHP:
LobbyUI.Ins.m_ToastUI.Set("생명력이 부족합니다.", toasty);
break;
case eMoney.ItemBomb:
case eMoney.ItemUmbrella:
case eMoney.ItemDildo:
LobbyUI.Ins.m_ToastUI.Set("재화가 부족합니다.", toasty);
break;
}
}
return enough;
}
public DateTime Get_MiniGameTime() { return m_SaveData.MiniGameHPTime; }
public void Set_MiniGameTime()
{
m_SaveData.MiniGameHPTime = InternetTime.Ins.Time.AddSeconds(table_GlobalValue.Ins.Get_Int("MiniGame_EnterMoney_Time"));
}
public void DailyCheck()
{
m_SaveData.LastDoY = InternetTime.Ins.Time.DayOfYear;
if (m_SaveData.Attendance >= 7)
m_SaveData.Attendance = 0;
m_SaveData.list_ShopLimit.ForEach(f => f.Count = 0);
Save();
}
public void WeeklyCheck(int woy)
{
m_SaveData.WeekOfYear = woy;
m_SaveData.BuyShopWeekly = false;
Save();
}
public void Add_AttendanceDay() { ++m_SaveData.Attendance; }
public int Get_AttendanceDay() { return m_SaveData.Attendance; }
public bool CanGet_Attandance(int day) { return Get_AttendanceDay() < day && m_SaveData.AttendanceDoY != m_SaveData.LastDoY; }
public bool CanGet_Attandance()
{
var lst = table_attandance.Ins.Get_DataList();
for (int i = 0; i < lst.Count; i++)
{
if (CanGet_Attandance(lst[i].n_Day))
return true;
}
return false;
}
public void Get_AttandanceReward()
{
Add_AttendanceDay();
var curDay = Get_AttendanceDay();
var data = table_attandance.Ins.Get_Data(curDay);
Add_Money(eMoney.Chat, data.n_GachaAmount);
m_SaveData.AttendanceDoY = InternetTime.Ins.Time.DayOfYear;
Save();
}
public void Open_Album(albumtabledata data)
{
if (!m_SaveData.dic_ablumopen.ContainsKey(data.n_GirlID))
m_SaveData.dic_ablumopen.Add(data.n_GirlID, new List<int>());
if (!m_SaveData.dic_ablumopen[data.n_GirlID].Contains(data.n_Index))
m_SaveData.dic_ablumopen[data.n_GirlID].Add(data.n_Index);
}
public int Get_SelectGirlID() { return m_SaveData.SelectGirlID; }
public void Set_SelectGirlID(int id)
{
if (IsObtainGirl(id))
{
m_SaveData.SelectGirlID = id;
Save();
}
}
public bool IsObtainGirl(int id)
{
var pregirl = id - 1;
if (pregirl > 0)
{
var lst = table_album.Ins.Get_DataList(pregirl);
return lst.Count == Get_ImageCount(pregirl) && Get_ImageCount(id) > 0;
}
return true;
}
public bool IsOpenAlbum(albumtabledata data)
{
return m_SaveData.dic_ablumopen.ContainsKey(data.n_GirlID) &&
m_SaveData.dic_ablumopen[data.n_GirlID].Contains(data.n_Index);
}
public int Get_ImageCount(int girlid)
{
return m_SaveData.dic_ablumopen.ContainsKey(girlid) ? m_SaveData.dic_ablumopen[girlid].Count : 0;
}
public void Set_ShopReward(shoptabledata data)
{
Add_Money(eMoney.AlbumOpen, data.n_RewardHeart);
Add_Money(eMoney.Chat, data.n_RewardChatCoin);
Add_Money(eMoney.Gacha, data.n_RewardGacha);
Set_ShopInit(data.e_InAppInitType);
if (!m_SaveData.NoAD && data.b_AdRemove)
{
m_SaveData.NoAD = data.b_AdRemove;
ADInfo.Ins.Set_Banner(false);
SetBannerPos.Run();
}
m_SaveData.BonusGameRefill += data.n_BonusGameRefill;
if (!m_SaveData.InfinityMiniGame && data.b_InfinityMiniGame)
m_SaveData.InfinityMiniGame = data.b_InfinityMiniGame;
if (!m_SaveData.LuckyGameCharge && data.b_LuckyGameCharge)
m_SaveData.LuckyGameCharge = data.b_LuckyGameCharge;
if (data.n_Limit > 0)
{
var adData = m_SaveData.list_ShopLimit.Find(f => f.ShopID.Equals(data.s_ID));
if (adData == null)
m_SaveData.list_ShopLimit.Add(new ShopADSaveData { ShopID = data.s_ID, Count = 1 });
else
++adData.Count;
}
Save();
}
public bool CanShowPreviewAD(bool showtoast = true)
{
var cal = m_SaveData.PreviewADTime - InternetTime.Ins.Time;
var canshow = cal.TotalSeconds <= 0;
if (!canshow && showtoast) LobbyUI.Ins.m_ToastUI.Set($"{cal} 남음");
return canshow;
}
public void Add_PreviewADTime(int sec)
{
m_SaveData.PreviewADTime = InternetTime.Ins.Time.AddSeconds(sec);
Save();
}
public bool CanShowGachaAD(bool showtoast = true)
{
var cal = m_SaveData.GachaADTime - InternetTime.Ins.Time;
var canshow = cal.TotalSeconds <= 0;
if (!canshow && showtoast) LobbyUI.Ins.m_ToastUI.Set($"{cal} 남음");
return canshow;
}
public void Add_GachaADTime(int sec)
{
m_SaveData.GachaADTime = InternetTime.Ins.Time.AddSeconds(sec);
Save();
}
public bool CanShowShopAD(bool showtoast = true)
{
var cal = m_SaveData.ShopADTime - InternetTime.Ins.Time;
var canshow = cal.TotalSeconds <= 0;
if (!canshow && showtoast) LobbyUI.Ins.m_ToastUI.Set($"{cal} 남음");
return canshow;
}
public void Add_ShopADTime(int sec)
{
m_SaveData.ShopADTime = InternetTime.Ins.Time.AddSeconds(sec);
Save();
}
public bool CanBuyShopPackage(shoptabledata data)
{
switch (data.e_InAppInitType)
{
default: if (data.b_AdRemove) return !m_SaveData.NoAD; else return true;
case eInAppInitType.Week: return !m_SaveData.BuyShopWeekly;
case eInAppInitType.One1: return !m_SaveData.BuyShopOne1;
case eInAppInitType.One2: return !m_SaveData.BuyShopOne2;
case eInAppInitType.Disable_Buy1: return !m_SaveData.BuyShopDisableOne1;
case eInAppInitType.Disable_Buy2: return !m_SaveData.BuyShopDisableOne2;
}
}
public void Set_ShopInit(eInAppInitType inittype)
{
switch (inittype)
{
case eInAppInitType.Week: m_SaveData.BuyShopWeekly = true; break;
case eInAppInitType.One1: m_SaveData.BuyShopOne1 = true; break;
case eInAppInitType.One2: m_SaveData.BuyShopOne2 = true; break;
case eInAppInitType.Disable_Buy1: m_SaveData.BuyShopDisableOne1 = true; break;
case eInAppInitType.Disable_Buy2: m_SaveData.BuyShopDisableOne2 = true; break;
}
}
public bool Get_ShopNoAD() { return m_SaveData.NoAD; }
public int Get_ShopLimitCount(string id)
{
var data = m_SaveData.list_ShopLimit.Find(f => f.ShopID.Equals(id));
return data != null ? data.Count : 0;
}
public bool Shop_FullPackage_Active()
{
if (m_SaveData.BuyShopOne1 && m_SaveData.BuyShopOne2) return false;
return true;
}
public bool Shop_SalePackage_Active()
{
if (m_SaveData.BuyShopDisableOne1 && m_SaveData.BuyShopDisableOne2) return false;
return true;
}
public bool GachaChargeTime_Reduce() { return m_SaveData.LuckyGameCharge; }
public bool IsInfinityMiniGame() { return m_SaveData.InfinityMiniGame; }
public int Get_LuckyGameRefill() { return m_SaveData.BonusGameRefill; }
public void Add_ChatData(int girlid, string converid, ChatHistory history)
{
var data = m_SaveData.list_ChatSaveData.Find(f=>f.GirlID == girlid);
if (data == null)
{
data = new ChatSaveData { GirlID = girlid };
m_SaveData.list_ChatSaveData.Add(data);
}
if (!string.IsNullOrEmpty(converid)) data.conversationId = converid;
data.histories.Add(history);
if (data.histories.Count > 20) data.histories.RemoveAt(0);
Save();
}
public ChatSaveData Get_ChatSaveData_orNull(int girlid)
{
return m_SaveData.list_ChatSaveData.Find(f => f.GirlID == girlid);
}
public void Del_ChatSaveData(int girlid)
{
var data = Get_ChatSaveData_orNull(girlid);
if (data != null) m_SaveData.list_ChatSaveData.Remove(data);
Save();
}
public class SaveData
{
public bool bSound, bBgm;
ProtectedInt32 _LastDoY; public int LastDoY { get { return _LastDoY; } set { _LastDoY = value; _LastDoY.Obfuscate(); } }
ProtectedInt32 _WeekOfYear; public int WeekOfYear { get { return _WeekOfYear; } set { _WeekOfYear = value; _WeekOfYear.Obfuscate(); } }
ProtectedInt32 _GirlSelectIndex; public int SelectGirlID { get { return _GirlSelectIndex; } set { _GirlSelectIndex = value; _GirlSelectIndex.Obfuscate(); } }
ProtectedInt32 _AttendanceDoY; public int AttendanceDoY { get { return _AttendanceDoY; } set { _AttendanceDoY = value; _AttendanceDoY.Obfuscate(); } }
ProtectedInt32 _Attendance; public int Attendance { get { return _Attendance; } set { _Attendance = value; _Attendance.Obfuscate(); } }
ProtectedInt32 _MoneyHeart; public int MoneyHeart { get { return _MoneyHeart; } set { _MoneyHeart = value; _MoneyHeart.Obfuscate(); } }
ProtectedInt32 _MoneyChatCoin; public int MoneyChatCoin { get { return _MoneyChatCoin; } set { _MoneyChatCoin = value; _MoneyChatCoin.Obfuscate(); } }
ProtectedInt32 _MoneyGacha; public int MoneyGacha { get { return _MoneyGacha; } set { _MoneyGacha = value; _MoneyGacha.Obfuscate(); } }
ProtectedInt32 _MoneyLucky; public int MoneyLucky { get { return _MoneyLucky; } set { _MoneyLucky = value; _MoneyLucky.Obfuscate(); } }
ProtectedInt32 _MiniGameHP; public int MiniGameHP { get { return _MiniGameHP; } set { _MiniGameHP = value; _MiniGameHP.Obfuscate(); } }
ProtectedInt32 _BonusGameRefill; public int BonusGameRefill { get { return _BonusGameRefill; } set { _BonusGameRefill = value; _BonusGameRefill.Obfuscate(); } }
//ProtectedInt32 _ItemBomb; public int ItemBomb { get { return _ItemBomb; } set { _ItemBomb = value; _ItemBomb.Obfuscate(); } }
//ProtectedInt32 _ItemUmbrella; public int ItemUmbrella { get { return _ItemUmbrella; } set { _ItemUmbrella = value; _ItemUmbrella.Obfuscate(); } }
//ProtectedInt32 _ItemDildo; public int ItemDildo { get { return _ItemDildo; } set { _ItemDildo = value; _ItemDildo.Obfuscate(); } }
ProtectedDateTime _MiniGameHPTime; public DateTime MiniGameHPTime { get { return _MiniGameHPTime; } set { _MiniGameHPTime = value; _MiniGameHPTime.Obfuscate(); } }
ProtectedDateTime _GachaADTime; public DateTime GachaADTime { get { return _GachaADTime; } set { _GachaADTime = value; _GachaADTime.Obfuscate(); } }
ProtectedDateTime _ShopADTime; public DateTime ShopADTime { get { return _ShopADTime; } set { _ShopADTime = value; _ShopADTime.Obfuscate(); } }
ProtectedDateTime _PreviewADTime; public DateTime PreviewADTime { get { return _PreviewADTime; } set { _PreviewADTime = value; _PreviewADTime.Obfuscate(); } }
ProtectedBool _NoAD; public bool NoAD { get { return _NoAD; } set { _NoAD = value; _NoAD.Obfuscate(); } }
ProtectedBool _InfinityMiniGame; public bool InfinityMiniGame { get { return _InfinityMiniGame; } set { _InfinityMiniGame = value; _InfinityMiniGame.Obfuscate(); } }
ProtectedBool _LuckyGameCharge; public bool LuckyGameCharge { get { return _LuckyGameCharge; } set { _LuckyGameCharge = value; _LuckyGameCharge.Obfuscate(); } }
ProtectedBool _BuyShopWeekly; public bool BuyShopWeekly { get { return _BuyShopWeekly; } set { _BuyShopWeekly = value; _BuyShopWeekly.Obfuscate(); } }
ProtectedBool _BuyShopOne1; public bool BuyShopOne1 { get { return _BuyShopOne1; } set { _BuyShopOne1 = value; _BuyShopOne1.Obfuscate(); } }
ProtectedBool _BuyShopOne2; public bool BuyShopOne2 { get { return _BuyShopOne2; } set { _BuyShopOne2 = value; _BuyShopOne2.Obfuscate(); } }
ProtectedBool _BuyShopDisableOne1; public bool BuyShopDisableOne1 { get { return _BuyShopDisableOne1; } set { _BuyShopDisableOne1 = value; _BuyShopDisableOne1.Obfuscate(); } }
ProtectedBool _BuyShopDisableOne2; public bool BuyShopDisableOne2 { get { return _BuyShopDisableOne2; } set { _BuyShopDisableOne2 = value; _BuyShopDisableOne2.Obfuscate(); } }
public Dictionary<int, List<int>> dic_ablumopen = new Dictionary<int, List<int>>();
public List<ShopADSaveData> list_ShopLimit = new List<ShopADSaveData>();
public List<ChatSaveData> list_ChatSaveData = new List<ChatSaveData>();
}
public class ShopADSaveData
{
public string ShopID;
ProtectedInt32 _Count; public int Count { get { return _Count; } set { _Count = value; _Count.Obfuscate(); } }
}
public class ChatSaveData
{
public int GirlID;
public string conversationId;
public List<ChatHistory> histories = new List<ChatHistory>();
}
}