nightward/Assets/Scripts/UI/AttandanceUI.cs

25 lines
640 B
C#

using UnityEngine.UI;
public class AttandanceUI : uScrollViewMgr
{
public AttandacneCard Day7;
public Image i_btn;
public void Set()
{
gameObject.SetActive(true);
var lst = table_attandance.Ins.Get_DataList();
Set_ScrollView(lst.FindAll(f=>f.n_Day < 7));
Day7.Set(lst.Find(f => f.n_Day == 7));
i_btn.sprite = UIAtlasMgr.Ins.Get_Sprite(SaveMgr.Ins.CanGet_Attandance() ? "red btn_daily" : "gray btn");
}
public void OnClick_Get()
{
if (SaveMgr.Ins.CanGet_Attandance())
{
SaveMgr.Ins.Get_AttandanceReward();
Set();
}
}
}