IdleGirl/Assets/Plugins/DarkTonic/MasterAudio/Scripts/Settings/ICustomEventReceiver.cs

42 lines
1.6 KiB
C#
Raw Normal View History

using System.Collections.Generic;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace DarkTonic.MasterAudio {
// ReSharper disable once CheckNamespace
/// <summary>
/// This interface is used by EventSounds and can be implemented on your custom classes to listen for Custom Events that are fired.
/// </summary>
public interface ICustomEventReceiver {
// this interface is used to "listen" to custom events that MasterAudio transmits.
/// <summary>
/// This checks for events that are not found in MasterAudio. It's a good idea to call this in Start (Awake is too early), and save yourself some troubleshooting time! Optional
/// </summary>
void CheckForIllegalCustomEvents();
/// <summary>
/// This receives the event when it's fired.
/// </summary>
void ReceiveEvent(string customEventName, Vector3 originPoint);
/// <summary>
/// This returns a bool of whether the specified custom event is subscribed to in this class
/// </summary>
bool SubscribesToEvent(string customEventName);
/// <summary>
/// Registers the receiver with MasterAudio. Call this in OnEnable
/// </summary>
void RegisterReceiver();
/// <summary>
/// Unregisters the receiver with MasterAudio. Call this in OnDisable
/// </summary>
void UnregisterReceiver();
/// <summary>
/// Retrieves a list of all the events this receiver subscribes to
/// </summary>
IList<AudioEventGroup> GetAllEvents();
}
}