42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace DarkTonic.MasterAudio {
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// ReSharper disable once CheckNamespace
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/// <summary>
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/// This interface is used by EventSounds and can be implemented on your custom classes to listen for Custom Events that are fired.
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/// </summary>
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public interface ICustomEventReceiver {
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// this interface is used to "listen" to custom events that MasterAudio transmits.
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/// <summary>
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/// This checks for events that are not found in MasterAudio. It's a good idea to call this in Start (Awake is too early), and save yourself some troubleshooting time! Optional
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/// </summary>
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void CheckForIllegalCustomEvents();
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/// <summary>
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/// This receives the event when it's fired.
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/// </summary>
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void ReceiveEvent(string customEventName, Vector3 originPoint);
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/// <summary>
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/// This returns a bool of whether the specified custom event is subscribed to in this class
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/// </summary>
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bool SubscribesToEvent(string customEventName);
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/// <summary>
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/// Registers the receiver with MasterAudio. Call this in OnEnable
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/// </summary>
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void RegisterReceiver();
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/// <summary>
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/// Unregisters the receiver with MasterAudio. Call this in OnDisable
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/// </summary>
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void UnregisterReceiver();
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/// <summary>
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/// Retrieves a list of all the events this receiver subscribes to
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/// </summary>
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IList<AudioEventGroup> GetAllEvents();
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}
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} |