35 lines
579 B
C#
35 lines
579 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SkillData
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{
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public const int MAX_STACK = 5;
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public BattleCharacter Owner { get; private set; } = null;
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public int StackCnt { get; set; } = 0;
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public void Reset()
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{
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Owner = null;
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StackCnt = 1;
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}
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public void Set(BattleCharacter owner)
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{
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Owner = owner;
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StackCnt = 1;
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}
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public bool IsStackable()
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{
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return StackCnt < MAX_STACK;
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}
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public void OnStack()
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{
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StackCnt++;
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}
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}
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