IdleGirl/Library/PackageCache/com.unity.2d.animation@9.0.3/package.json

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{
"name": "com.unity.2d.animation",
"version": "9.0.3",
"unity": "2022.2",
"displayName": "2D Animation",
"description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
"keywords": [
"2d",
"animation"
],
"category": "2D",
"dependencies": {
"com.unity.2d.common": "8.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.collections": "1.1.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.uielements": "1.0.0"
},
"relatedPackages": {
"com.unity.2d.animation.tests": "9.0.3",
"com.unity.2d.common.tests": "8.0.1",
"com.unity.2d.psdimporter": "8.0.2"
},
"samples": [
{
"displayName": "Samples",
"description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
"path": "Samples~/AnimationSamples"
}
],
"_upm": {
"changelog": "### Fixed\n- Fixed Sprite Resolver inspector not able to set category to 'No Category' if it contains the old hash value. (case DAB-395)\n- Fixed Sprite Resolver inspector not updating its previews when the category is set externally to 'No Category'. (case DANB-389)\n- Fixed an issue where the Limb IK solver will become unstable when the child bones have different Z position. (case DANB-413)\n- Fixed an issue where changing Sprite Library reference in the Inspector will result in an exception. (case DANB-426)\n- Fixed an issue where the CCD and Fabrik solvers will become unstable when the child bones have different Z position. (case DANB-418)\n\n### Added\n- Updated IK parameter names and comments in public APIs."
},
"upmCi": {
"footprint": "3a8b9a0f9c3ca22a7acffc1463d98cc4191430a2"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
"type": "git",
"revision": "7d8e0c5910334b5bcf7795fe32bcde0a11d57109"
}
}