17 lines
1.1 KiB
Markdown
17 lines
1.1 KiB
Markdown
# What's new in version 1.0.0
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- Added a new event to the Aseprite Importer which is fired at the last import process step.
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- Made the Aseprite file property publicly available.
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- Made the Aseprite file parsing API publicly available.
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- Added a property to set the padding within each generated SpriteRect.
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- Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet.
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- Added ability to generate Animation Events from Cell user data.
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- Added ability to export Animator Controller and/or Animation Clips.
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- Added support for individual frame timings in animation clips.
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- Added support for layer groups.
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- Added support for Layer & Cel opacity.
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- Added support for repeating/non repeating tags/Animation Clips.
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- Layer blend modes are now supported with Import Mode: Merge Frames.
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- Sped up the importation of Aseprite files by bursting the image processing tasks. Note: Only for Unity 2022.2 and newer.
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- Simplified the generated model prefab when only one Sprite Renderer is present.
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- A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer. |