35 lines
945 B
C#
35 lines
945 B
C#
/*! \cond PRIVATE */
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using DarkTonic.MasterAudio;
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using UnityEngine;
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public static class OculusAudioHelper {
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public static bool DarkTonicOculusAudioPackageInstalled() {
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return false;
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}
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public static void AddOculusAudioSourceToVariation(SoundGroupVariation variation) {
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return;
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}
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public static void AddOculusAudioSourceToAllVariations() {
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return;
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}
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public static void RemoveOculusAudioSourceFromAllVariations() {
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return;
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}
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public static void CopyOculusAudioSource(DynamicGroupVariation sourceVariation, DynamicGroupVariation destVariation) {
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return;
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}
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public static void CopyOculusAudioSource(DynamicGroupVariation sourceVariation, SoundGroupVariation destVariation) {
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return;
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}
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public static void CopyOculusAudioSource(SoundGroupVariation sourceVariation, DynamicGroupVariation destVariation) {
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return;
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}
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}
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/*! \endcond */
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