IdleGirl/Assets/Plugins/DarkTonic/MasterAudio/ExampleScenes/Scripts/MA_DestroyFinishedParticle.cs

24 lines
410 B
C#

using UnityEngine;
namespace DarkTonic.MasterAudio.Examples
{
public class MA_DestroyFinishedParticle : MonoBehaviour
{
private ParticleSystem particles;
// Update is called once per frame
void Awake()
{
this.useGUILayout = false;
this.particles = this.GetComponent<ParticleSystem>();
}
void Update()
{
if (!this.particles.IsAlive())
{
Destroy(this.gameObject);
}
}
}
}