IdleGirl/Assets/2_Codes/WorldMap.cs

30 lines
743 B
C#

using System.Collections;
using DarkTonic.MasterAudio;
using DG.Tweening;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class WorldMap : MonoBehaviour
{
public void LoadNextScene()
{
MasterAudio.PlaySound("SFX_Click", 1f, null);
// 다음 씬으로 이동
StartCoroutine(LoadSceneAfterDelay(5, 0.1f));
}
public void LoadBeforeScene()
{
MasterAudio.PlaySound("SFX_UI_Back", 1f, null);
// 다음 씬으로 이동
StartCoroutine(LoadSceneAfterDelay(3, 0.1f));
}
private IEnumerator LoadSceneAfterDelay(int sceneIndex, float delay)
{
yield return new WaitForSeconds(delay);
SceneManager.LoadScene(sceneIndex);
}
}