EerieVillage/Assets/Character/Animations/M001_Idle.anim

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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer PD: "몬스터 색을 랜덤으로 하라는 얘기가 아니라 몬스터 종류를 랜덤으로 하라고 했잖아" 자성: 직전 commit 6e774dc에서 PD 의도 오역 — 색 tint 영역. 종류(sprite) random 의도 정합 X. 근본 (MCP 자율 영역): - Enemy.prefab idleFrames 24 sprite (M001~M006 × 4 idle frame) 영역 영역 - Enemy.controller 4 Clip (EnemyIdle·EnemyRun·EnemyHurt·EnemyDeath) - 영역: 6 Idle Clip + 6 OverrideController·EnemyIdle만 override fix: 1. 6 AnimationClip 신규 — M001_Idle ~ M006_Idle.anim - 각 4 sprite keyframe·frameRate 12·loopTime=true - SetObjectReferenceCurve (m_Sprite property) 2. 6 AnimatorOverrideController 신규 — M001 ~ M006.overrideController - runtimeAnimatorController = Enemy.controller - EnemyIdle Clip → M00x_Idle Clip override - EnemyRun·EnemyHurt·EnemyDeath 영역 (영역 sprite·6종 영역 영역 영역) 3. MonsterRandomizer 영역 - overrideControllers[6] 영역 - Awake 영역 random select·animator.runtimeAnimatorController = overrideControllers[idx] - 색 tint 영역 폐기 4. Enemy.prefab MonsterRandomizer.overrideControllers 6 OverrideController 영역 5. Scene 영역 활성 Enemy 16개 SpriteRenderer.color = white (이전 tint 영역) 회귀 영역 X: - Animator (Idle·Run·Hurt·Death) 정합 유지·EnemyIdle만 override - One-Way Platform·Enemy 발판 IgnoreCollision·Player·Camera 영역 영역 X Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 16:37:54 +00:00
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