auto: 2026-04-24 00:21 · scene: SampleScene · 18 files

This commit is contained in:
깃 관리자 2026-04-24 00:21:38 +09:00
parent ccf5c1cf1e
commit 898fcf327b
18 changed files with 257874 additions and 267 deletions

View File

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@ -134,4 +134,53 @@ public class PlayerAttackTests
Assert.IsNotNull(controller,
"EnemyDeath 체인에 EnemyController 필수 (AttackHitbox.Update 에서 Schedule<EnemyDeath>().enemy = enemy).");
}
// ===== BT5-Dev 3단계 PlayerTestGirl 아틀라스 적용 검증 (2026-04-24) =====
const string PlayerTestGirlGuid = "44ad58ba82191ca4d818108ab01d3baa";
[Test]
public void Player_Prefab_SpriteRenderer_References_PlayerTestGirl()
{
// Player.prefab YAML 직접 파싱 — SpriteRenderer.m_Sprite 의 guid 가
// PlayerTestGirl.png.meta 의 guid 와 일치하는지 검증. 기존 PlayerIdle(
// ba86c7b200abe499cb750833482830b3) 에서 PlayerTestGirl 로 교체되었는지 회귀 확인.
var path = System.IO.Path.GetFullPath(PlayerPrefabPath);
Assert.IsTrue(System.IO.File.Exists(path), $"Player.prefab 부재 — {path}");
var yaml = System.IO.File.ReadAllText(path);
// m_Sprite: {fileID: ..., guid: <GUID>, type: 3}
var match = System.Text.RegularExpressions.Regex.Match(
yaml,
@"m_Sprite:\s*\{fileID:\s*[-0-9]+,\s*guid:\s*([a-f0-9]{32}),\s*type:\s*3\}");
Assert.IsTrue(match.Success,
"Player.prefab YAML 에서 SpriteRenderer.m_Sprite guid 추출 실패.");
Assert.AreEqual(PlayerTestGirlGuid, match.Groups[1].Value,
$"Player.prefab SpriteRenderer.m_Sprite guid 가 PlayerTestGirl({PlayerTestGirlGuid}) 이어야 함. 실제: {match.Groups[1].Value}");
}
[Test]
public void Player_Controller_Has_Attack_Parameter_And_State()
{
// Player.controller YAML 직접 파싱 — attack Trigger 파라미터 + Player-Attack State 존재 검증.
// BT5-Dev 3단계에서 PlayerAttack.cs 의 Schedule<PlayerAttack> 과 연동되는 State Machine 요소가
// controller 에 명시되었는지 회귀 확인.
var path = System.IO.Path.GetFullPath("Assets/Character/Animations/Player.controller");
Assert.IsTrue(System.IO.File.Exists(path), $"Player.controller 부재 — {path}");
var yaml = System.IO.File.ReadAllText(path);
// m_Name: attack 파라미터 + m_Type: 9 (Trigger)
Assert.IsTrue(
System.Text.RegularExpressions.Regex.IsMatch(
yaml,
@"m_Name:\s*attack\s*\r?\n\s*m_Type:\s*9"),
"Player.controller 에 attack Trigger 파라미터(m_Type:9) 누락. " +
"BT5-Dev 3단계 PlayerAttack State 연동 전제.");
// Player-Attack State 존재
Assert.IsTrue(
yaml.Contains("m_Name: Player-Attack"),
"Player.controller 에 Player-Attack State 누락. " +
"PlayerAttack.anim(guid c8d7e5a1f9b24e63a7f5d2c8e1b9a4f7) 모션을 호스트하는 State 가 필요.");
}
}

256001
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