fix(BT12-Dev): Player·Enemy localScale × 1.7 + bgImage1 import 정정
PD: "배경 저화질·Player 1.7배·더 효율적 방법" → "C안으로 해" C안 (Player·Enemy localScale × 1.7) 채택 근거: - A (배경 1.7배): Player 화면 점유 16% 그대로·PD 의도 미충족 - B (Camera ortho × 1.7): RangeTier maxRange 영향·직전 사거리 fix 회귀 - C (Player·Enemy scale): Camera·RangeTier·배경 영향 없음·최소 변경 변경: 1. Player.prefab transform.localScale (1,1,1) → (1.7, 1.7, 1) - sprite bounds 0.66×1.10 → 1.12×1.88 (화면 점유 16% → 27%) - BoxCollider·SpriteRenderer 자동 비례 (transform 적용) 2. Enemy.prefab transform.localScale (1,1,1) → (1.7, 1.7, 1) - 활성 Enemy 16개 동일 비율 자동 반영 3. bgImage1 import 정정 (저화질 원인): - spriteImportMode Multiple → Single (자동 분할 제거) - textureCompression Compressed → Uncompressed (RGBA32 원본 화질) 4. Background_BgImage1 SpriteRenderer.sprite 재매핑 (Multiple→Single fileID 전환) Camera ortho 3.5·RangeTier mults·Wall LayerMask·Composite·GameObject Static Rb 모두 영향 없음. KinematicObject minMoveDistance·shellRadius 절대값 정합. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -35,7 +35,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 5.508, y: 1.832, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.7, y: 1.7, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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@ -35,7 +35,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -4.14, y: 3.39, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.7, y: 1.7, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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@ -58,17 +58,18 @@ MonoBehaviour:
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jumpAudio: {fileID: 8300000, guid: 67975c08d56ceb147bad38572d805aa8, type: 3}
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respawnAudio: {fileID: 8300000, guid: e18959d46b63f3c4c8cc020a433cf848, type: 3}
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ouchAudio: {fileID: 8300000, guid: 6c05149e5a2fba64ba172e25a61074b7, type: 3}
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attackAudio: {fileID: 0}
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maxSpeed: 3
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jumpTakeOffSpeed: 7
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attackHitbox: {fileID: 0}
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jumpState: 0
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collider2d: {fileID: 0}
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audioSource: {fileID: 0}
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health: {fileID: 0}
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controlEnabled: 1
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InputAsset: {fileID: -944628639613478452, guid: e56a71532e878ca498ffce08f1e0f519,
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type: 3}
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--- !u!212 &212064061491315838
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SpriteRenderer:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -87,6 +88,8 @@ SpriteRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -108,10 +111,13 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 1907945055
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m_SortingLayer: 0
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m_SortingOrder: 5
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m_Sprite: {fileID: -7999245345599557054, guid: 78c7da0e2fc366543ae4ad5e3ceb1b94, type: 3}
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m_MaskInteraction: 0
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m_Sprite: {fileID: -7999245345599557054, guid: 78c7da0e2fc366543ae4ad5e3ceb1b94,
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type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 1
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m_FlipY: 0
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@ -120,7 +126,6 @@ SpriteRenderer:
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!95 &95391780594314510
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Animator:
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@ -283,6 +288,7 @@ MonoBehaviour:
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maxHearts: 1
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maxHP: 4
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invulnerableDuration: 0.6
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resurrectInvulnerableDuration: 2
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canResurrect: 0
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--- !u!61 &1824045667
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BoxCollider2D:
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@ -322,8 +328,8 @@ BoxCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1.43, y: 1.43}
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newSize: {x: 1.43, y: 1.43}
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oldSize: {x: 0.6566667, y: 1.1033334}
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newSize: {x: 1.28, y: 1.26}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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@ -126766,7 +126766,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4520396350849616, guid: 7d60c822c3f1b408ea7a00ecdb5e047a, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0.5000000
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 4520396350849616, guid: 7d60c822c3f1b408ea7a00ecdb5e047a, type: 3}
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propertyPath: m_LocalPosition.z
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@ -142361,13 +142361,12 @@ SpriteRenderer:
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m_SortingLayer: 0
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m_SortingOrder: -100
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m_MaskInteraction: 0
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m_Sprite: {fileID: -3280285571904814813, guid: afee9657ae3a75e42b10c0d5c5ddbb2f,
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type: 3}
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m_Sprite: {fileID: 21300000, guid: afee9657ae3a75e42b10c0d5c5ddbb2f, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 500, y: 7}
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m_Size: {x: 53.12, y: 10.245313}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@ -312198,7 +312197,7 @@ Transform:
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m_GameObject: {fileID: 1889797500}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: -36, y: -3.7, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -46,7 +46,7 @@ TextureImporter:
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 2
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 0
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alignment: 0
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@ -75,7 +75,7 @@ TextureImporter:
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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@ -151,7 +151,7 @@ TextureImporter:
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customData:
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physicsShape: []
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bones: []
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spriteID:
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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