fix(BT12-Dev): Input System·StandaloneInputModule InvalidOperationException fix (PD 보고 2026-05-13)

원인:
- Unity Input System Package 활성 (activeInputHandler=1) + UGUI 영역 StandaloneInputModule 영역 어딘가 자동 부착 → UnityEngine.Input.mousePosition 호출 → InvalidOperationException
- Assets/Scenes/ParticleGroupView (2).cs (Scenes 폴더 영역 비정상 .cs·미사용·StandaloneInputModule 동적 부착 코드) — working tree 영역 삭제

fix:
- ProjectSettings.asset activeInputHandler: 1 → 2 (Both: 두 입력 시스템 호환)
- 기존 Input System Package 코드 (PlayerController·InputSystem_Actions·TestSkillFireOn1to5) 영향 X

본 PM 자성 #13 — Asset Package import 영역 ParticleGroupView (2).cs 영역 Scenes 폴더 영역 비정상 위치·미사용 잠재 위험 코드 사전 측정 누락.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
깃 관리자 2026-05-13 22:04:36 +09:00
parent ebedf6d9ee
commit b30976afb7
1 changed files with 1 additions and 1 deletions

View File

@ -993,7 +993,7 @@ PlayerSettings:
qnxGraphicConfPath:
apiCompatibilityLevel: 6
captureStartupLogs: {}
activeInputHandler: 1
activeInputHandler: 2
windowsGamepadBackendHint: 0
cloudProjectId: b06277f4-a31a-4cb4-95d4-8474202b6e69
framebufferDepthMemorylessMode: 0