EerieVillage/Assets/Prefabs
깃 관리자 16aa6f9523 fix(BT12-Dev): Variant 6개 SpriteRenderer 종별 idle01 override
PD: "자식 prefab의 sprite가 똑같음 — 종별 개별 sprite로 변경"

근본:
- Variant 6개 SpriteRenderer.sprite 모두 M001_idle01_0 (부모 Enemy.prefab 상속)
- Animator 재생 시 종별 sprite로 교체되나 초기·idle 정지 상태에서 동일

fix:
- M001 Wolf: M001_idle01_0
- M002 Bat: M002_idle01_0
- M003 ZombieM: M003_idle01_0
- M004 ZombieF: M004_idle01_0
- M005 Ghost: M005_idle01_0
- M006 Spider: M006_idle01_0

회귀 영역 X:
- Animator·OverrideController·Scene 16 instance·Player·Enemy 영역 영역 X

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 15:22:17 +09:00
..
UI feat(BT12-Dev): PD 4 지시 — Projectile 거리 제한·벽 충돌·특성 가시화·Icon UI 매핑 (MCP 자율) 2026-05-10 16:23:34 +09:00
Button.prefab initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Button.prefab.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
CinemachineConfiner.prefab initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
CinemachineConfiner.prefab.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Enemy.prefab fix(BT12-Dev): Enemy ↔ Enemy IgnoreLayerCollision + scale 1.7 → 1.19 (30% 영역) 2026-05-11 01:39:54 +09:00
Enemy.prefab.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Enemy_M001_Wolf.prefab fix(BT12-Dev): Variant 6개·종별 균등 16·Token 활성 10 최적화 2026-05-12 15:16:22 +09:00
Enemy_M001_Wolf.prefab.meta fix(BT12-Dev): Variant 6개·종별 균등 16·Token 활성 10 최적화 2026-05-12 15:16:22 +09:00
Enemy_M002_Bat.prefab fix(BT12-Dev): Variant 6개 SpriteRenderer 종별 idle01 override 2026-05-12 15:22:17 +09:00
Enemy_M002_Bat.prefab.meta fix(BT12-Dev): Variant 6개·종별 균등 16·Token 활성 10 최적화 2026-05-12 15:16:22 +09:00
Enemy_M003_ZombieM.prefab fix(BT12-Dev): Variant 6개 SpriteRenderer 종별 idle01 override 2026-05-12 15:22:17 +09:00
Enemy_M003_ZombieM.prefab.meta fix(BT12-Dev): Variant 6개·종별 균등 16·Token 활성 10 최적화 2026-05-12 15:16:22 +09:00
Enemy_M004_ZombieF.prefab fix(BT12-Dev): Variant 6개 SpriteRenderer 종별 idle01 override 2026-05-12 15:22:17 +09:00
Enemy_M004_ZombieF.prefab.meta fix(BT12-Dev): Variant 6개·종별 균등 16·Token 활성 10 최적화 2026-05-12 15:16:22 +09:00
Enemy_M005_Ghost.prefab fix(BT12-Dev): Variant 6개 SpriteRenderer 종별 idle01 override 2026-05-12 15:22:17 +09:00
Enemy_M005_Ghost.prefab.meta fix(BT12-Dev): Variant 6개·종별 균등 16·Token 활성 10 최적화 2026-05-12 15:16:22 +09:00
Enemy_M006_Spider.prefab fix(BT12-Dev): Variant 6개 SpriteRenderer 종별 idle01 override 2026-05-12 15:22:17 +09:00
Enemy_M006_Spider.prefab.meta fix(BT12-Dev): Variant 6개·종별 균등 16·Token 활성 10 최적화 2026-05-12 15:16:22 +09:00
Player.prefab fix(BT12-Dev): Player·Enemy localScale × 1.7 + bgImage1 import 정정 2026-05-10 21:57:38 +09:00
Player.prefab.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
TilePalette.prefab initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
TilePalette.prefab.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
UI Canvas.prefab initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
UI Canvas.prefab.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
UI.meta auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00