회수 5종: - ProjectileSpawner.Trigger — [ProjectileSpawner] Trigger - Projectile.Initialize — [Projectile][Initialize] - Projectile.SelfDestruct — [Projectile][SelfDestruct] - Projectile.OnDestroy (메서드 자체) — [Projectile][OnDestroy] - EnemyController.Update — [EnemyHit][Intersect]·[EnemyHit][Decrement] 보존: - Projectile.Update lifetime backup SelfDestruct (Log 영역 제거·동작 영역 유지·잔존 차단) - Initialize 시 CancelInvoke (안전망 유지) feedback_pm_root_diagnosis_priority 정합 — 근본 원인 (Time.timeScale=0 영역 Invoke 정지·NullReferenceException race) 확정·fix 정합 후 진단 Log revert. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Background | ||
| Core | ||
| Gameplay | ||
| Mechanics | ||
| Model | ||
| MyUI | ||
| Progression | ||
| Skills | ||
| UI | ||
| View | ||
| Background.meta | ||
| Core.meta | ||
| Gameplay.meta | ||
| Mechanics.meta | ||
| Model.meta | ||
| MyUI.meta | ||
| Progression.meta | ||
| Skills.meta | ||
| UI.meta | ||
| View.meta | ||