EerieVillage/Assets
깃 관리자 60812b96ba feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13)
본 세션 (BurningTimes worktree cranky-wescoff-e855b0) 누적 작업물.
직전 commit 4건 (2ebf313·60e28e3·ea7d32f·f6c6eb5) 영역 외 잔존
미커밋 변경 일괄 commit.

Scripts:
- Health.cs  DecrementBypassInvuln (DoT) + DecrementBypassInvulnWithHit
  (다단 히트) + StartHitFlash + FlashHurtCoroutine + TriggerHitOrHurt
- ActiveSkillData.cs  신규 필드 (DamageFrameDelay·EnableRepeatDamage·
  MaxHitCount·RepeatFrameInterval·OffsetDistance Vector2 등)
- PiercingProjectile.cs  A13 천둥발 관통 + Kinematic Rigidbody2D +
  useFullKinematicContacts + OverlapBox 매 frame
- StatusApplier.cs  ApplyDoT 시 DotFxScale 전달
- TestSkillFireOn1to5.cs  1~5 키 발사 + lazy init EnsureRuntimes

Animator:
- Enemy.controller  Baddie-Hurt self-loop transition (hurt 조건)
- Player.controller  Player-Hit self-loop transition (hit 조건)

Prefab:
- FX_Lightningball.prefab  ball 자식 PS simulationSpace World → Local
- Enemy.prefab  본 세션 측정 조정

Active skill assets (PD Inspector 직접 조정):
- A01·A02·A03·A04·A05·A08·A13·A14·A15·A_Laser
  HitboxSize·OffsetDistance(Vector2)·OffsetXY·FxRotation·HitFxScale·
  DamageFrameDelay·EnableRepeatDamage·MaxHitCount·RepeatFrameInterval

Font:
- NotoSansKR-Regular SDF.asset  본 세션 SDF atlas 갱신

→ 박스↔이펙트 분리 원칙 표준화 (박스 = facing 만 · 이펙트 =
   facing + FxRotation · runtime spawn = HideFlags.DontSave)
→ 모든 피해 시 hit flash + Animator self-loop transition

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 18:05:13 +09:00
..
Audio initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Character feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13) 2026-05-13 18:05:13 +09:00
Data docs(BT12-MVP-A Phase 2-B asset 5): SkillPlaceholders 5 + meta 5 + folder meta 2 정착 2026-05-08 19:09:19 +09:00
Documentation initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Editor BT5-Dev 최적화 B안: Debug.Log 가드 + Legacy 4 파일 정리 2026-05-08 17:24:51 +09:00
Environment initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
FX_FireSkill auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Fonts feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13) 2026-05-13 18:05:13 +09:00
GameVFX Collection(URP) feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13) 2026-05-13 18:05:13 +09:00
Layer Lab auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Mod Assets initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Monster auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Prefabs feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13) 2026-05-13 18:05:13 +09:00
Rendering BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
Resources feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13) 2026-05-13 18:05:13 +09:00
Scenes fix(BT12-Dev): 스킬 박스·FX Scene 잔존 정정 (PD 지시 2026-05-13) 2026-05-13 17:20:40 +09:00
Screenshots auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Scripts feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13) 2026-05-13 18:05:13 +09:00
Settings BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
Tests BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
TextMesh Pro docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Tiles auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
_Recovery auto: 2026-05-12 22:57 · scene: Lobby · 6 files 2026-05-12 22:57:08 +09:00
Audio.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Character.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Data.meta docs(BT12-MVP-A Phase 2-B asset 5): SkillPlaceholders 5 + meta 5 + folder meta 2 정착 2026-05-08 19:09:19 +09:00
Documentation.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Editor.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Environment.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
FX_FireSkill.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Fonts.meta docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
GameVFX Collection(URP).meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Layer Lab.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
Mod Assets.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Monster.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlatformerMicrogame_README.txt initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlatformerMicrogame_README.txt.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Prefabs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Rendering.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Resources.meta auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Scenes.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Screenshots.meta auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Scripts.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Settings.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tests.meta auto: 2026-04-23 23:50 · scene: SampleScene · 7 files 2026-04-23 23:50:20 +09:00
TextMesh Pro.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
ThirdPartyNotice.txt initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
ThirdPartyNotice.txt.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tiles.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
_Recovery.meta auto: 2026-04-23 23:47 · scene: SampleScene · 20 files 2026-04-23 23:47:51 +09:00