EerieVillage/Assets/GameVFX Collection(URP)
깃 관리자 60812b96ba feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13)
본 세션 (BurningTimes worktree cranky-wescoff-e855b0) 누적 작업물.
직전 commit 4건 (2ebf313·60e28e3·ea7d32f·f6c6eb5) 영역 외 잔존
미커밋 변경 일괄 commit.

Scripts:
- Health.cs  DecrementBypassInvuln (DoT) + DecrementBypassInvulnWithHit
  (다단 히트) + StartHitFlash + FlashHurtCoroutine + TriggerHitOrHurt
- ActiveSkillData.cs  신규 필드 (DamageFrameDelay·EnableRepeatDamage·
  MaxHitCount·RepeatFrameInterval·OffsetDistance Vector2 등)
- PiercingProjectile.cs  A13 천둥발 관통 + Kinematic Rigidbody2D +
  useFullKinematicContacts + OverlapBox 매 frame
- StatusApplier.cs  ApplyDoT 시 DotFxScale 전달
- TestSkillFireOn1to5.cs  1~5 키 발사 + lazy init EnsureRuntimes

Animator:
- Enemy.controller  Baddie-Hurt self-loop transition (hurt 조건)
- Player.controller  Player-Hit self-loop transition (hit 조건)

Prefab:
- FX_Lightningball.prefab  ball 자식 PS simulationSpace World → Local
- Enemy.prefab  본 세션 측정 조정

Active skill assets (PD Inspector 직접 조정):
- A01·A02·A03·A04·A05·A08·A13·A14·A15·A_Laser
  HitboxSize·OffsetDistance(Vector2)·OffsetXY·FxRotation·HitFxScale·
  DamageFrameDelay·EnableRepeatDamage·MaxHitCount·RepeatFrameInterval

Font:
- NotoSansKR-Regular SDF.asset  본 세션 SDF atlas 갱신

→ 박스↔이펙트 분리 원칙 표준화 (박스 = facing 만 · 이펙트 =
   facing + FxRotation · runtime spawn = HideFlags.DontSave)
→ 모든 피해 시 hit flash + Animator self-loop transition

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 18:05:13 +09:00
..
FX_Arrow auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_DarkDoor auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_DarkShock auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Deflector_Shield auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Dissolution&Explosion auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Dragonfire auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_EnergyShield auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Fireball auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Groundexplosion auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_HolyWings auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Lightningball auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_MagicCircle auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Magicbullet auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Meteorite auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Slash01 auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_SlashLight auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Starfall auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Thunder auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_UI_Waterball auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_WeaponEffect auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Prefabs feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13) 2026-05-13 18:05:13 +09:00
Scenes auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Shaders auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Arrow.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_DarkDoor.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_DarkShock.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Deflector_Shield.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Dissolution&Explosion.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Dragonfire.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_EnergyShield.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Fireball.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Groundexplosion.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_HolyWings.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Lightningball.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_MagicCircle.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Magicbullet.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Meteorite.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Slash01.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_SlashLight.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Starfall.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Thunder.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_UI_Waterball.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_WeaponEffect.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Plane.mat auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Plane.mat.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Prefabs.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Readme.txt auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Readme.txt.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Scenes.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Shaders.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00

Readme.txt

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

My email is "wangray0110@gmail.com"
You can contact me for any questions.
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Pack includes 22 prefabs
VFX effects commonly used in RPG games produced using Unity particle system and PS

22 effects in total
sword light
magic circle
Portal
energy shield
protective mask
arrow
Fireball (cartoon vs. reality)
meteor
lightning ball
lightning strike
flame
cracks in the ground
sacred wings
UI energy ball
Weapon effects
dark shock
magic bullet
Flying knife lamp

Render ModeURP
Version:Unity 2022.3.45f1


Official Website
https://www.youtube.com/@EricWang0110/featured