EerieVillage/Assets/GameVFX Collection(URP)/Prefabs
깃 관리자 60812b96ba feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13)
본 세션 (BurningTimes worktree cranky-wescoff-e855b0) 누적 작업물.
직전 commit 4건 (2ebf313·60e28e3·ea7d32f·f6c6eb5) 영역 외 잔존
미커밋 변경 일괄 commit.

Scripts:
- Health.cs  DecrementBypassInvuln (DoT) + DecrementBypassInvulnWithHit
  (다단 히트) + StartHitFlash + FlashHurtCoroutine + TriggerHitOrHurt
- ActiveSkillData.cs  신규 필드 (DamageFrameDelay·EnableRepeatDamage·
  MaxHitCount·RepeatFrameInterval·OffsetDistance Vector2 등)
- PiercingProjectile.cs  A13 천둥발 관통 + Kinematic Rigidbody2D +
  useFullKinematicContacts + OverlapBox 매 frame
- StatusApplier.cs  ApplyDoT 시 DotFxScale 전달
- TestSkillFireOn1to5.cs  1~5 키 발사 + lazy init EnsureRuntimes

Animator:
- Enemy.controller  Baddie-Hurt self-loop transition (hurt 조건)
- Player.controller  Player-Hit self-loop transition (hit 조건)

Prefab:
- FX_Lightningball.prefab  ball 자식 PS simulationSpace World → Local
- Enemy.prefab  본 세션 측정 조정

Active skill assets (PD Inspector 직접 조정):
- A01·A02·A03·A04·A05·A08·A13·A14·A15·A_Laser
  HitboxSize·OffsetDistance(Vector2)·OffsetXY·FxRotation·HitFxScale·
  DamageFrameDelay·EnableRepeatDamage·MaxHitCount·RepeatFrameInterval

Font:
- NotoSansKR-Regular SDF.asset  본 세션 SDF atlas 갱신

→ 박스↔이펙트 분리 원칙 표준화 (박스 = facing 만 · 이펙트 =
   facing + FxRotation · runtime spawn = HideFlags.DontSave)
→ 모든 피해 시 hit flash + Animator self-loop transition

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 18:05:13 +09:00
..
Mesh auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_DarkDoor_Purple.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_DarkDoor_Purple.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_DarkShock.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_DarkShock.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Deflector_Shield.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Deflector_Shield.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Dragonfire.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Dragonfire.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_EnergyShield.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_EnergyShield.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Fireball(Cartoon).prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Fireball(Cartoon).prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Fireball.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Fireball.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Fireball_loop.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Fireball_loop.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_GoldArrow.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_GoldArrow.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Groundexplosion.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Groundexplosion.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_HolyWings.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_HolyWings.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Lightningball.prefab feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13) 2026-05-13 18:05:13 +09:00
FX_Lightningball.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Magic bullet.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Magic bullet.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Magic_Circle.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Magic_Circle.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_SLASH.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_SLASH.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_SilverArrow.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_SilverArrow.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_SlashLight.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_SlashLight.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Starfall.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Starfall.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Thunder.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Thunder.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_UI_Waterball.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_UI_Waterball.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_UI_Waterball_Animator.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_UI_Waterball_Animator.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Weapon Effect.prefab auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
FX_Weapon Effect.prefab.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Mesh.meta auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00