..
AnimationController.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
AnimationController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
AttackHitbox.cs
BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
2026-04-24 16:22:13 +09:00
AttackHitbox.cs.meta
auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
2026-04-23 23:47:51 +09:00
DeathZone.cs
BT5-Dev #19 : 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X
2026-05-07 15:50:17 +09:00
DeathZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
EnemyController.cs
BT5-Dev #21 : vy 조건 폐기·Awake fallback IgnoreCollision·OneWay 디버그 강화
2026-05-07 16:00:40 +09:00
EnemyController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameController.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameOptimizer.cs
BT5-Dev #22 진정한 근본: Enemy.prefab m_Layer 13→14 + m_TagString Player→Untagged + IgnoreLayerCollision(13,14)
2026-05-07 16:09:54 +09:00
GameOptimizer.cs.meta
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
Health.cs
BT5-Dev #19 : 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X
2026-05-07 15:50:17 +09:00
Health.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
HitInterruptGuard.cs
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
HitInterruptGuard.cs.meta
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
KinematicObject.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
KinematicObject.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PatrolPath.Mover.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PatrolPath.Mover.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PatrolPath.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PatrolPath.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayAudioClip.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayAudioClip.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerController.cs
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
PlayerController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerInvulnerabilityFlash.cs
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
PlayerInvulnerabilityFlash.cs.meta
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
PlayerStateTimer.cs
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
PlayerStateTimer.cs.meta
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
SpawnPoint.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
SpawnPoint.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenController.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenInstance.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenInstance.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
VictoryZone.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
VictoryZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00