EerieVillage/Assets/Scripts
깃 관리자 81898adab6 fix(BT12-Dev): Enemy ↔ Enemy IgnoreLayerCollision + scale 1.7 → 1.19 (30% 영역)
PD: "몬스터끼리 충돌하지 않고 통과"
PD: "몬스터 크기 30% 영역"

fix:
1. Enemy ↔ Enemy IgnoreLayerCollision
   - Physics2D.IgnoreLayerCollision(14, 14, true)
   - EnemyController.Awake 영역 (idempotent·매번 호출 무관)
2. Enemy.prefab transform.localScale 1.7 → 1.19 (30% 영역)
   - Scene 영역 16 instance prefab override 자동 영역
   - sprite·BoxCollider·CapsuleCollider 비례 영역

회귀 영역 X:
- Enemy ↔ Player IgnoreCollision (Layer 14 ↔ Layer 13 별도) 정합
- Enemy ↔ 발판 IgnoreCollision (PlatformEffector2D 별도) 정합
- KinematicObject minMoveDistance·shellRadius 절대값 정합

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 01:39:54 +09:00
..
Background feat(BT12-Dev): InfiniteHorizontalGround 컴포넌트 신규 (PD 결정 (나)·Background 패턴) 2026-05-10 22:35:46 +09:00
Core initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Gameplay fix(BT12-Dev): EnemyDeath 근본 fix — Animator transition 5 + UnscaledTime + 진단 회수 2026-05-10 01:09:17 +09:00
Mechanics fix(BT12-Dev): Enemy ↔ Enemy IgnoreLayerCollision + scale 1.7 → 1.19 (30% 영역) 2026-05-11 01:39:54 +09:00
Model initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
MyUI feat(BT12-Dev): 스킬 선택 UI Layer Lab BannerFrame04_Divided 적용 (가로형 Magicka 스타일·옵션 C) 2026-05-10 15:35:52 +09:00
Progression feat(BT12-Dev Phase 2-D): BT12-MVP-A 통합 정정 (placeholder → 정식 ActiveSkillData) + Phase 2-B .meta 보충 2026-05-09 20:57:28 +09:00
Skills fix(BT12-Dev): Camera ortho 5.0 + Enemy PrefabUtility + patrol fallback + RangeTier 2026-05-10 23:47:29 +09:00
UI BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
View initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Core.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Gameplay.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Mechanics.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Model.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
MyUI.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
Progression.meta auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Skills.meta feat(BT12-Dev Phase 2-D): BT12-MVP-A 통합 정정 (placeholder → 정식 ActiveSkillData) + Phase 2-B .meta 보충 2026-05-09 20:57:28 +09:00
UI.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
View.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00