EerieVillage/Assets/Character/Animations
깃 관리자 551bc048a4 feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override
PD: "가 — Visual 자식 분리 (이미지만 위로 띄우기 가능)"

근본:
- Enemy GameObject root에 SpriteRenderer·Animator·Collider 모두 묶임
- prefab y 변경 시 Collider까지 같이 이동 → 시각만 분리 불가

fix:
1. Enemy.prefab — Visual 자식 GameObject 신규
   - root SpriteRenderer·Animator 제거
   - Visual 자식에 SpriteRenderer·Animator 부착·기존 setting 이전
2. 35 AnimationClip path 변경
   - EnemyIdle/Run/Hurt/Death/Attack + 30 M00x Clip
   - path="" → path="Visual" (자식 SpriteRenderer 바인딩)
3. Variant 6개 SpriteRenderer override 재적용
   - Visual.SpriteRenderer.sprite = M00x_idle01_0 종별
   - Visual.Animator.runtimeAnimatorController = M00x.overrideController 종별
4. AnimationController·EnemyController
   - spriteRenderer = GetComponent<SpriteRenderer>() ?? GetComponentInChildren<SpriteRenderer>()
   - animator 동일 패턴
5. Scene 16 Enemy position override 복원 (직전 b41cdf6 revert)

PD Variant prefab 영역 Visual 자식 localPosition.y Inspector 조절 시 시각만 위로 이동·Collider 영역 X.

회귀 영역 X:
- KinematicObject·Collider·Rigidbody·EnemyController patrol·발판 통과 정합

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 15:53:37 +09:00
..
Enemy.controller feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
Enemy.controller.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyAttack.anim feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
EnemyAttack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
EnemyDeath.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
EnemyDeath.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyHurt.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
EnemyHurt.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyIdle.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
EnemyIdle.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyRun.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
EnemyRun.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
M001.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001_Attack.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M001_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Death.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M001_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Hurt.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M001_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Idle.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M001_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001_Run.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M001_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002_Attack.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M002_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Death.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M002_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Hurt.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M002_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Idle.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M002_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002_Run.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M002_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003_Attack.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M003_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Death.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M003_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Hurt.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M003_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Idle.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M003_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003_Run.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M003_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004_Attack.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M004_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Death.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M004_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Hurt.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M004_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Idle.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M004_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004_Run.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M004_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005_Attack.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M005_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Death.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M005_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Hurt.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M005_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Idle.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M005_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005_Run.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M005_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006_Attack.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M006_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Death.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M006_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Hurt.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M006_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Idle.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M006_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006_Run.anim feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override 2026-05-12 15:53:37 +09:00
M006_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
Player.controller auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
Player.controller.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerAttack.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerAttack.anim.meta auto: 2026-04-24 00:21 · scene: SampleScene · 18 files 2026-04-24 00:21:38 +09:00
PlayerCombatIdle.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerCombatIdle.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerDeath.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerDeath.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerHit.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerHit.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerHurt.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerHurt.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerIdle.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerIdle.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerJump.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerJump.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerLand.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerLand.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerResurrection.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerResurrection.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerRun.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerRun.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerSpawn.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerSpawn.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerVictory.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerVictory.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00