EerieVillage/Assets/Scripts
깃 관리자 899bbf16f9 fix(BT12-Dev): AnimationController field initializer NRE 정정 (Awake 실행·sr/anim/body 초기화)
PD: "여전히 움직이지 않아·실측·근본 원인 체크"

근본 (MCP Play 실측·자성 #12·#13):
- AnimationController field initializer: PlatformerModel model = Simulation.GetModel<PlatformerModel>()
- Editor·Play mode 전환 시 Simulation.GetModel 호출이 인스턴스 컨텍스트 외부에서 실행
- field initializer 영역 NRE/Exception → Component 생성 자체 실패
- Awake/OnEnable 모두 호출 X
- 결과: spriteRenderer/animator/body 모두 NULL
- AnimationController.ComputeVelocity NRE → KinematicObject.Update/FixedUpdate 영역 실행되나
  spriteRenderer.flipX/animator.SetFloat 호출 NRE → ComputeVelocity 영역 중단·targetVelocity 미설정
- velocity=0·move=0·Enemy 영구 정지

fix:
1. field initializer 폐기·Awake 영역 try-catch로 안전 초기화
   - try { model = Simulation.GetModel<PlatformerModel>(); } catch { model = null; }
2. ComputeVelocity에서 spriteRenderer/animator NULL 가드
3. model NULL 시 jumpModifier=1·jumpDeceleration=0.5 default

검증 (MCP Play):
- 직전: sr=NULL·anim=NULL·body=NULL
- 정정 후: sr=OK·anim=OK·body=OK·IsGrounded=True

회귀 영역 X:
- spriteRenderer/animator GetComponentInChildren fallback 정합
- KinematicObject·EnemyController·patrol·cliffCheck 영역 영역 X

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 17:30:01 +09:00
..
Background feat(BT12-Dev): InfiniteHorizontalGround 컴포넌트 신규 (PD 결정 (나)·Background 패턴) 2026-05-10 22:35:46 +09:00
Core initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Gameplay fix(BT12-Dev): 밟기 공격 기능 제거 — PlayerEnemyCollision 폐기·Player↔Enemy 충돌 검출 제거 2026-05-12 11:15:20 +09:00
Mechanics fix(BT12-Dev): AnimationController field initializer NRE 정정 (Awake 실행·sr/anim/body 초기화) 2026-05-12 17:30:01 +09:00
Model initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
MyUI feat(BT12-Dev): 스킬 선택 UI Layer Lab BannerFrame04_Divided 적용 (가로형 Magicka 스타일·옵션 C) 2026-05-10 15:35:52 +09:00
Progression feat(BT12-Dev Phase 2-D): BT12-MVP-A 통합 정정 (placeholder → 정식 ActiveSkillData) + Phase 2-B .meta 보충 2026-05-09 20:57:28 +09:00
Skills fix(BT12-Dev): Camera ortho 5.0 + Enemy PrefabUtility + patrol fallback + RangeTier 2026-05-10 23:47:29 +09:00
UI BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
View initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Background.meta auto: 2026-05-12 11:03 · scene: Lobby · 42 files 2026-05-12 11:03:10 +09:00
Core.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Gameplay.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Mechanics.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Model.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
MyUI.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
Progression.meta auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Skills.meta feat(BT12-Dev Phase 2-D): BT12-MVP-A 통합 정정 (placeholder → 정식 ActiveSkillData) + Phase 2-B .meta 보충 2026-05-09 20:57:28 +09:00
UI.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
View.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00