EerieVillage/Assets/Scripts
깃 관리자 2b8828bf37 fix(BT12-Dev): Wall OverlapPoint LayerMask Layer 16 → Layer 0 (회귀 정정)
PD: "왜 투사체가 또다시 벽을 뚫고 지나가는거지?" 회귀.

근본 — MCP 자율 실측 (자성 #13 정합):
- Wall = Level TilemapCollider2D (Layer 0·Default·isTrigger=False·Static)
- 직전 WallLayerMask = (1 << 16) → Layer 16 (Foreground) Tilemap 영역 영역 X
- Layer 0 영역 OverlapPoint hit X → SelfDestruct X → 벽 뚫고 지나감

fix — WallLayerMask = (1 << 0):
- Layer 0 Solid: Level Tilemap·GameObject·Alien BoxCollider2D = Wall 정합
- Trigger collider (CinemachineConfiner Polygon·Token·DeathZone Box)
  = useTriggers=false 자동 제외
- Player Layer=13·Enemy Layer=14 → OverlapPoint hit 무관·정합

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 21:22:10 +09:00
..
Background fix(BT12-Dev): 무한 배경 컴포넌트 InfiniteHorizontalBackground — sprite 재활용 reposition 패턴 (PD 지적 정정) 2026-05-10 16:03:55 +09:00
Core initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Gameplay fix(BT12-Dev): EnemyDeath 근본 fix — Animator transition 5 + UnscaledTime + 진단 회수 2026-05-10 01:09:17 +09:00
Mechanics feat(BT12-Dev): MonsterRandomizer 수동 idle animation (6×4 frames) + Projectile speed 12→6 (거리 차이 체감) 2026-05-10 17:50:28 +09:00
Model initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
MyUI feat(BT12-Dev): 스킬 선택 UI Layer Lab BannerFrame04_Divided 적용 (가로형 Magicka 스타일·옵션 C) 2026-05-10 15:35:52 +09:00
Progression feat(BT12-Dev Phase 2-D): BT12-MVP-A 통합 정정 (placeholder → 정식 ActiveSkillData) + Phase 2-B .meta 보충 2026-05-09 20:57:28 +09:00
Skills fix(BT12-Dev): Wall OverlapPoint LayerMask Layer 16 → Layer 0 (회귀 정정) 2026-05-10 21:22:10 +09:00
UI BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
View initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Core.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Gameplay.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Mechanics.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Model.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
MyUI.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
Progression.meta auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Skills.meta feat(BT12-Dev Phase 2-D): BT12-MVP-A 통합 정정 (placeholder → 정식 ActiveSkillData) + Phase 2-B .meta 보충 2026-05-09 20:57:28 +09:00
UI.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
View.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00