..
AnimationController.cs
fix(BT12-Dev): AnimationController RequireComponent 제거·Enemy.prefab root SR/Animator 폐기·Variant 6 재생성
2026-05-12 16:15:43 +09:00
AnimationController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
AttackHitbox.cs
fix(BT12-Dev): EnemyDeath 근본 fix — Animator transition 5 + UnscaledTime + 진단 회수
2026-05-10 01:09:17 +09:00
AttackHitbox.cs.meta
auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
2026-04-23 23:47:51 +09:00
DeathZone.cs
BT5-Dev #19 : 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X
2026-05-07 15:50:17 +09:00
DeathZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
EnemyController.cs
fix(BT12-Dev): 양측 cliff wait 영역 재설정 영역 폐기 (영구 정지 정정)
2026-05-12 17:19:44 +09:00
EnemyController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameController.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameOptimizer.cs
BT5-Dev 최적화 B안: Debug.Log 가드 + Legacy 4 파일 정리
2026-05-08 17:24:51 +09:00
GameOptimizer.cs.meta
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
Health.cs
chore(BT12-Dev-Death): Health.cs 진단 Debug.Log 3줄 회수 — 사망 원인 확정 후 회수 의무 정합
2026-05-10 01:31:58 +09:00
Health.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
HitInterruptGuard.cs
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
HitInterruptGuard.cs.meta
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
KinematicObject.cs
BT5-Dev #75 : 발판 시스템 영구 마무리 — 시행착오 주석 정리·dead code 제거
2026-05-08 00:49:26 +09:00
KinematicObject.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
MonsterRandomizer.cs
fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
2026-05-11 01:37:54 +09:00
MonsterRandomizer.cs.meta
auto: 2026-05-12 11:03 · scene: Lobby · 42 files
2026-05-12 11:03:10 +09:00
PlayAudioClip.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayAudioClip.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerController.cs
feat(BT12-Dev): SkillInventoryHUD 시각화 + 사망 원인 디버그 로그 (PD 후속 지시 2건)
2026-05-09 21:23:25 +09:00
PlayerController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerInvulnerabilityFlash.cs
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
PlayerInvulnerabilityFlash.cs.meta
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
PlayerStateTimer.cs
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
PlayerStateTimer.cs.meta
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
SpawnPoint.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
SpawnPoint.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenController.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenInstance.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenInstance.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
VictoryZone.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
VictoryZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00