EerieVillage/Assets
깃 관리자 b0ea32d5ac fix(BT12-Dev): Level Tilemap Composite Collider + Static Rb (지형 밀려나는 현상 정정)
PD: "바닥에 플레이어가 닿으면 천천히 밀려나는 현상이 있어. 정상적인 지형처럼 보이도록 수정해줘"

근본 — MCP 자율 실측:
- Level Tilemap (Layer 0): TilemapCollider2D만·CompositeCollider2D NULL·Rb NULL
- Tile 9180개 (10종)·colliderType=Sprite — 각 Tile 별도 BoxCollider
- Tile 경계 hit normal=(±1,0) → Player KinematicObject (KinematicObject.cs:128-173)
  Cast hit normal.y < 0.65 → IsGrounded=false → velocity.x=0 (line 164) → 밀려나는 현상

fix — Composite Collider 표준 패턴:
- TilemapCollider2D.compositeOperation = Merge (Unity 6 — m_UsedByComposite 폐기)
- CompositeCollider2D 추가 (geometryType=Outlines·generationType=Synchronous)
- Rigidbody2D Static (simulated=true·sleepMode=NeverSleep)
- Level GameObject SetActive(true) — 영역 영역 영역 영역 정정
- 결과: Composite pointCount=682·pathCount=35·bounds Extents=(78,12.4)
  → Tile 경계 hit X·외곽선 normal=(0,1)만 → IsGrounded true·velocity.x 보존

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 21:31:31 +09:00
..
Audio initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Character fix(BT12-Dev): EnemyDeath 근본 fix — Animator transition 5 + UnscaledTime + 진단 회수 2026-05-10 01:09:17 +09:00
Data docs(BT12-MVP-A Phase 2-B asset 5): SkillPlaceholders 5 + meta 5 + folder meta 2 정착 2026-05-08 19:09:19 +09:00
Documentation initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Editor BT5-Dev 최적화 B안: Debug.Log 가드 + Legacy 4 파일 정리 2026-05-08 17:24:51 +09:00
Environment initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Fonts docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Layer Lab auto: 2026-04-28 21:54 · scene: Lobby · 4 files 2026-04-28 21:54:27 +09:00
Mod Assets initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Monster auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Prefabs feat(BT12-Dev): MonsterRandomizer 수동 idle animation (6×4 frames) + Projectile speed 12→6 (거리 차이 체감) 2026-05-10 17:50:28 +09:00
Rendering BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
Resources feat(BT12-Dev): RangeTier 5단계 + aspect fallback (PD 사정거리 영역) 2026-05-10 16:56:20 +09:00
Scenes fix(BT12-Dev): Level Tilemap Composite Collider + Static Rb (지형 밀려나는 현상 정정) 2026-05-10 21:31:31 +09:00
Scripts fix(BT12-Dev): Wall OverlapPoint LayerMask Layer 16 → Layer 0 (회귀 정정) 2026-05-10 21:22:10 +09:00
Settings BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
Tests BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
TextMesh Pro docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Tiles feat(BT12-Dev): 스킬 6 아이콘 매핑 + 배경 Tiled World 영역 (PD 2 지시·MCP 자율) 2026-05-10 15:54:23 +09:00
Tutorials initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
_Recovery auto: 2026-04-28 21:54 · scene: Lobby · 4 files 2026-04-28 21:54:27 +09:00
Audio.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Character.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Data.meta docs(BT12-MVP-A Phase 2-B asset 5): SkillPlaceholders 5 + meta 5 + folder meta 2 정착 2026-05-08 19:09:19 +09:00
Documentation.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Editor.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Environment.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Fonts.meta docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Layer Lab.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
Mod Assets.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Monster.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlatformerMicrogame_README.txt initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlatformerMicrogame_README.txt.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Prefabs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Rendering.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Resources.meta auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Scenes.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Scripts.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Settings.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tests.meta auto: 2026-04-23 23:50 · scene: SampleScene · 7 files 2026-04-23 23:50:20 +09:00
TextMesh Pro.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
ThirdPartyNotice.txt initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
ThirdPartyNotice.txt.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tiles.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tutorials.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
_Recovery.meta auto: 2026-04-23 23:47 · scene: SampleScene · 20 files 2026-04-23 23:47:51 +09:00