..
EnablePlayerInput.cs
fix(BT12-Dev): Player 죽는 모션·부활 물리·투사체 진단 (PD 지시 2026-05-13)
2026-05-13 20:10:11 +09:00
EnablePlayerInput.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
EnemyDeath.cs
fix(BT12-Dev): 사망 y -0.5→-0.3 + 게임 시작 파이어볼 정지 fix (PD 지시 2026-05-13)
2026-05-13 19:53:59 +09:00
EnemyDeath.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
HealthIsZero.cs
fix(BT12-Dev): HealthIsZero sender 가드 — Enemy 사망 시 Player 즉사 버그 근본 해결
2026-05-09 21:41:12 +09:00
HealthIsZero.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerAttack.cs
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
PlayerAttack.cs.meta
auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
2026-04-23 23:47:51 +09:00
PlayerAttackTicker.cs
BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
2026-04-24 16:22:13 +09:00
PlayerAttackTicker.cs.meta
BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
2026-04-24 16:22:13 +09:00
PlayerDeath.cs
fix(BT12-Dev): 사망 팝업 타이밍·y -0.6·투사체 lifetime 강화 (PD 지시 2026-05-13)
2026-05-13 20:18:31 +09:00
PlayerDeath.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnteredDeathZone.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnteredDeathZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnteredVictoryZone.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnteredVictoryZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerJumped.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerJumped.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerLanded.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerLanded.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerSpawn.cs
fix(BT12-Dev): Player 죽는 모션·부활 물리·투사체 진단 (PD 지시 2026-05-13)
2026-05-13 20:10:11 +09:00
PlayerSpawn.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerStopJump.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerStopJump.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerTokenCollision.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerTokenCollision.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00