EerieVillage/Assets/Scripts/Mechanics
깃 관리자 cd60c71097 BT5-Dev #34: Layer 8·Raycast 폐기 + PlatformEffector2D 표준 OneWay 복원 (PM 자인)
진단:
- [BT32-StartHit] dist=0.54 layer=8 정상 + Player 떨어짐 모순
- 원인: Physics2D.IgnoreLayerCollision(13, 8, true) Layer Matrix OFF + Physics2D.IgnoreCollision(c1, c2, false) 호출 충돌
- Unity Manual: Layer Matrix 영역 OFF면 개별 IgnoreCollision(false) 호출 무시
- 본 PM 영역 잘못: Layer 8 + Raycast 영역 표준 패턴 X

진정한 표준: PlatformEffector2D + useOneWay + surfaceArc 180
- 위에서 떨어지면 충돌(착지)
- 옆·아래·점프 상승 시 통과
- Layer 무관 (기본 Layer 0)

정정:
- IgnoreLayerCollision(13, 8) 폐기 (Layer 13 ↔ 14만 유지)
- 모든 일반 Collider(Tilemap 포함) PlatformEffector2D + useOneWay 적용
- Layer 8 잔존 → Layer 0 복원
- PlayerController PlatformDropThrough AddComponent → Destroy 대체
- PlatformDropThrough.cs 영역 동작 X (자동 제거)
2026-05-07 17:49:58 +09:00
..
AnimationController.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
AnimationController.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
AttackHitbox.cs BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
AttackHitbox.cs.meta auto: 2026-04-23 23:47 · scene: SampleScene · 20 files 2026-04-23 23:47:51 +09:00
DeathZone.cs BT5-Dev #19: 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X 2026-05-07 15:50:17 +09:00
DeathZone.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyController.cs BT5-Dev #30: 시각 영역 정합 보정(footY -0.17) + 발판 GameObject 진단 로그 2026-05-07 17:23:14 +09:00
EnemyController.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
GameController.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
GameController.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
GameOptimizer.cs BT5-Dev #34: Layer 8·Raycast 폐기 + PlatformEffector2D 표준 OneWay 복원 (PM 자인) 2026-05-07 17:49:58 +09:00
GameOptimizer.cs.meta BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
Health.cs BT5-Dev #19: 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X 2026-05-07 15:50:17 +09:00
Health.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
HitInterruptGuard.cs auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
HitInterruptGuard.cs.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
KinematicObject.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
KinematicObject.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PatrolPath.Mover.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PatrolPath.Mover.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PatrolPath.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PatrolPath.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlatformDropThrough.cs BT5-Dev #33: else if(falling && hit==null) 폐기 + footRayDistance 0.5→1.0 2026-05-07 17:47:00 +09:00
PlatformDropThrough.cs.meta BT5-Dev #28: Tilemap Layer 8 변환 + STOMP_DELTA 시각 정합 (-0.4~-0.05) 2026-05-07 17:11:20 +09:00
PlayAudioClip.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayAudioClip.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerController.cs BT5-Dev #34: Layer 8·Raycast 폐기 + PlatformEffector2D 표준 OneWay 복원 (PM 자인) 2026-05-07 17:49:58 +09:00
PlayerController.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerInvulnerabilityFlash.cs BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
PlayerInvulnerabilityFlash.cs.meta BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
PlayerStateTimer.cs auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerStateTimer.cs.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
SpawnPoint.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
SpawnPoint.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
TokenController.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
TokenController.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
TokenInstance.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
TokenInstance.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
VictoryZone.cs initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
VictoryZone.cs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00