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EnablePlayerInput.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
EnablePlayerInput.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
EnemyDeath.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
EnemyDeath.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
HealthIsZero.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
HealthIsZero.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerAttack.cs
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
PlayerAttack.cs.meta
auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
2026-04-23 23:47:51 +09:00
PlayerAttackTicker.cs
BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
2026-04-24 16:22:13 +09:00
PlayerAttackTicker.cs.meta
BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
2026-04-24 16:22:13 +09:00
PlayerDeath.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerDeath.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnemyCollision.cs
BT5-Dev #25 : Bounds 기반 footHeadDelta + Tilemap OneWay 폐기 (PD 의도 정합)
2026-05-07 16:42:31 +09:00
PlayerEnemyCollision.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnteredDeathZone.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnteredDeathZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnteredVictoryZone.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerEnteredVictoryZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerJumped.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerJumped.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerLanded.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerLanded.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerSpawn.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerSpawn.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerStopJump.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerStopJump.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerTokenCollision.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerTokenCollision.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00